Vlambeer’s Luftrausers Stolen During E3. Thank Goodness For Backups

Vlambeer’s Luftrausers Stolen During E3. Thank Goodness For Backups

It seems this year’s E3 featured a number of high-profile thefts, including camera gear stolen from outlets Giant Bomb and Polygon. Developers didn’t get away scot-free either, with Ridiculous Fishing developer Vlambeer losing a backpack full of tablets, handheld consoles and code for its latest game, Luftrausers.

Unlike developer Indie Stone, which was left somewhat devastated after the theft of the source code and assets of Project Zomboid back in 2011, Vlambeer had the sense to keep regular backups of Luftrausers (or at least, not keep the sole copy of the game on a single machine).

While it’s by no means the end of the world for Vlambeer, as an indie dev, losing a backpack full of development hardware will take the wind out of your sails. From Polygon:

“Basically everything Vlambeer is in the bag,” he said. “So it kind of feels like Vlambeer got stolen. We have good backups. We take good care of everything, We’ve got decent backups to continue working. It’s just a giant pain”.

‘Vlambeer got stolen,’ Ridiculous Fishing dev says [Polygon]


    • How about a kickstarter to raise money to put a bounty on the head of the thief?

      • Hell yeah to that. Find that scumbag. If he’s stealing from a gaming conference, i think is living fine.

  • .. Yeah its not like youd want to be careful with a backpack full of confidential materials or anything 😐

  • While Vlambeer has gotten it right, it surprises me how many development studios don’t do proper source control or online backups. It’s incredibly easy to set up just a Git repository on a shared (and free) Dropbox account to ensure that even if a machine is stolen, your code is not gone.

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