You Can Bark Orders To Call Of Duty's Happy Scrappy Hero Pup

Though he practically upstaged the Xbox One at its own reveal event, don't expect Call of Duty Dog to slink off into a corner during E3 week. He's not going to be eye candy or a prop in Call of Duty: Ghosts' singleplayer campaign. If anything, developer Infinity Ward is doubling down on the Dog.

The dog, based on real life service canines used by the Navy SEALs, will be controllable much in the same way drones were in Black Ops. That's in the singleplayer campaign. No word yet on what role Call of Duty Dog fulfils in multiplayer, if any. Mark Rubin, the game's executive producer, told Kotaku that "multiple dogs" were mo-capped for the game's action sequences, and the one in-game will respond to user commands as well as move and act on his own.

IGN, in this E3 preview, got a closer look at what Call of Duty Dog does. He'll be "controlled by the player via a tablet-like viewefinder," that approximates the periscope-mounted camera seen on the dog's back, and an earpiece that sends him commands. Players will be able to target an enemy and tap a shoulder button to send Call of Duty Dog bounding after an enemy to rip out his throat. He can also bark to cause a distraction, setting up a mark to get shot by an AI teammate.

"There are different points in the story -- -I don't want to go too much into it -- -we learned a lot from the Navy SEAL about how they used them," Rubin told us. "And we, I think, brought a lot of that into the game. There are different ways that the SEALs use their dogs and I think we're going to show that really well." Rubin added that "the dog was phenomenal as far as an experience as a game developer.

"One of the good things as a game developer is that we get to do some cool-ass shit," he said, doing motion-capture with Call of Duty Dog being high atop that list.

E3 2013: Call of Duty: Ghosts -- Diving Into the Campaign [IGN]


Comments

    I am confused. Is CoD Doggie no-longer a bad joke or something?

      Yeah, it's not that bad, he's only in a small part of the campaign and he's an ok change

    Happy Scrappy the Hero Pup and remote control IED and bomb detector.

    "Players will be able to target an enemy and tap a shoulder button to send Call of Duty Dog bounding after an enemy to rip out his throat."

    I find that a bit unsettling.

      I cried.

    I'm eagerly awaiting Battlefield 4 with a bag of cats to unleash upon a unsuspecting Jihad.

    From reading the headline, I thought you were literally going to be able to give orders to the dog using Kinect or whatever the PS4's camera thing is called. Ie just yell out "attack!" "kill!" "fetch!" "roll over!" etc. Maybe even "Chopper, sic balls!"

      It will mostly just be yelling at the dog to turn its hax off.

    I think I've figured it out. The reason it's called "Ghosts" is because you're really Mystery Inc. and the dog is Scooby, and you're solving mysteries involving ghosts. One of the voice commands will be, "Would you do it for a Scooby Snack?".

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