Endgame Studios, The Little Aussie Developer That Could

Late last year, we heard the inspiring story of Aussie indie Endgame Studios, one of many developers that suffered at the hands of the financial crisis and the vicious toll it took on the local industry. Yet, Endgame managed to not only survive, but adapt and thrive and is now riding the wave of its own creative hard work.

I had a chance to catch up with Grant Davis, Endgame’s managing director, at the studio’s booth in the Australian indie showcase on PAX’s expo floor. Endgame sits alongside the likes of Black Annex and Antichamber, so to go from a small-time business that focused mainly on getting work outsourced to it by larger developers to a brand in itself, one strong enough to justify its own space in the showcase, is astonishing.

Davis says the success of Fractured Soul on 3DS has allowed Endgame to recover from its significant debts, however, the market on the eShop isn’t larger enough to give Endgame the freedom to take the next step. As such, it has set its eyes on other distribution platforms, including Steam.

If you’re at PAX, or own a 3DS, you owe it to yourself to check out Fractured Soul. It’s a platformer, but with a neat mechanic that’s better played than explained. For a game that has its origins on DS (yes, that’s without the “3”), it looks fantastic on a proper screen.


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