I got a quick chance to check out Collosatron: Massive World Threat, the newly announced Halfbrick game, at PAX Aus, and it looks like it has the makings of another hit. It's very easy to jump into, but a little more complex than Fruit Ninja - so the developers have shared some more details about exactly how it works.
In Collosatron, players are a massive robotic snake, wrecking entire cities and the armies rushing to defend them as the action is shown from a slightly shaky helicopter news camera. Dragging different coloured blocks towards your snake will add them in, increasing your length, and turning them into auto-firing cannons. Different colours have different weapons, and that's where the strategy comes in - you can mix the basic colours of blue, red, and yellow, for purple blocks and the like. Or, you can combine three blues for a stronger blue.
Balancing your behemoth with intelligent combinations is the key. But James "Peanuts" Schultz of Halfbrick says there's no one correct way to win.
"Strategies can vary greatly from one person to another and we can't wait for the community to discover new play styles once the game is released.
"Only base colours can be combined, although it is possible to upgrade all weapons including those which have already been mixed. This is done by placing the same weapon in a row of three.
"Enemy waves become increasingly chaotic as a game progresses. Boom trucks, aerial bombers and even boss fights will become more intense as General Moustache pulls out all the stops to destroy Colossatron."
True to Halfbrick's super-addictive form, when Collosatron finally dies, your score screen displays a big "Launch Attack" button, prompting you to get right back into the action. And Peanuts expects the usual slew of social and competitive features to increase replayability further:
"We’re now focusing on progression, customisation, unlockables, competitive features and also social interaction to really flesh out the experience and create an awesome, feature-packed game for launch."
Collosatron is being developed by the same Brisbane-based core team of 8 behind Fruit Ninja Kinect, Raskulls and Fruit Ninja: Puss In Boots. It's definitely going to be at home on touch devices, but expect more details in the coming weeks regarding platforms and a release date.