Old-School Strategy-RPG Quadruples Its Kickstarter Goal

I've always been hesitant to get too excited about Kickstarter projects that promise to be "love letters" to the old-school RPGs that many of us love and cherish. It seems like every week there's a new group of indie developers promising to make the next Lunar or Final Fantasy VI. It can get a little exhausting.

But! Liege, a game we've been hearing about for a while now, seems to have done quite well for itself: over the past month the game's creators have earned close to $US60,000 — four times their goal of $US15,000. The developers are now promising to bring it to PS4, Vita, and Wii U (in addition to PC, Mac, iOS and so forth).

Liege, if you're wondering, is a strategy-RPG "inspired by games like Final Fantasy Tactics, Fire Emblem, and chess" with lots of lofty promises — a mature story, 16-bit charm, old-school sensibilities. It will be split into a trilogy, creator John Rhee says — and they're aiming for a December 2014 release.

It certainly looks neat, like many Kickstarters do — hopefully Rhee and his crew live up to backers' expectations. Check out the Kickstarter page for more details on the art, music, etc.


    Imitation old school. These games miss the key components of what made the originals great. The originals were new at the time, often groundbreaking and crafted by some of the best talent the industry had to offer. Nostalgia keeps them loved, but being fresh is what made us fall in love in the first place.
    Maybe im a bitter old cynic, but if i want a dose of old school ill play an old school game.

      Not to mention I had the free time to devote 50-100 hours to an RPG without even noticing, which is pretty vital to falling in love with the classics.

      I've also got to question how far they'll get with a $90k budget. Old school RPGs may not look impressive compared to modern high resolution graphics or sound great compared to full instrumental orchestras in surround sound, but as simplistic as it looks now it still takes the same amount of time to make a sprite or compose background music tracks as it did back then.

      I can appreciate drawing inspiration from older games, particularly looking for different evolutions of mechanics that are long abandoned, but they're looking to make Chrono Trigger on a Super Tennis budget.

      Last edited 27/07/13 6:16 pm

    I wish them all the luck in the world in making their dreams realised.

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