This Week In The Business:‘The Wii U Feels Like An Offline Experience’

What's happened in the business of video games this past week ...

QUOTE | "The Wii U feels like an offline experience right now." — Peter Moore, COO of Electronic Arts, talking about why the publisher isn't working on Wii U titles.

QUOTE | "We're always so tongue-in-cheek and irreverent about it, that I think people get that... it's all in good fun ." — Volition's Jim Boone, talking about why he thinks the Saints Row series doesn't get cited as a bad influence like Grand Theft Auto.

QUOTE | "We believe that within the next five years, what we are calling 'eyephones' will replace iPhones." — Mind Pirates CEO Shawn Hardin, talking about why his company is focusing on games for wearable devices.

QUOTE | "I'm pretty surprised. I thought there were some good candidates on the senior leadership team." — Analyst P.J. McNealy of Digital World Research, commenting on the selection of Julie Larson-Green to head up Microsoft's Xbox unit.

QUOTE | "I think we've really explored the limits of how we can innovate in the [FPS] genre." — Minh Le, co-creator of Counter-Strike, talking about the future of the FPS and free-to-play.

QUOTE | "Thanks to independent developers ... you have the Steven Spielbergs of our industry coming out of one- and two-man teams." — SCEA head Jack Tretton, talking about why he thinks the most talented developers come from indies.

QUOTE | "A lot of gamers are going to stick by their Xbox 360s, Wii/Wii Us, and PS3s at least until the 2014 holiday season." — Analyst Lewis Ward of IDC, talking about why he thinks GTA V is so good it may hurt sales of next-gen consoles.

STAT | $US10 million — Amount per day that the top free-to-play mobile games will earn in a few years, according to Boss Alien founder Jason Avent; GungHo's Puzzle & Dragons is already making $US4 million per day.

QUOTE | "We need everyday, mainstream media to devote space to different kinds of games coverage." — Legendary designer Warren Spector, talking about how the game industry would benefit from popular game critics.

STAT | 3.4 million — Number of copies of The Last of Us sold so far this year; this makes it the fastest-selling PS3 title of 2013.

This Week in the Business courtesy of GamesIndustry International.

Image by Shutterstock


    Two words EA "get fucked"

      Oh EA - you make it sound like that's a bad thing.

        Quoting Yatzee "Games should be judged on their single player mode alone" you don't watch a dvd and go "gee those special features are Oscars winning"

        I also feel multi player is just an excuse to release a rushed game. COD for example. You finish it in 3-5 hours, then all there is is multi.

        Last edited 15/07/13 9:10 am

    “I think we’ve really explored the limits of how we can innovate in the [FPS] genre.” — Minh Le, co-creator of Counter-Strike, talking about the future of the FPS and free-to-play.

    Damn fucking right we have. I'm sick of shooters; they're the same game with different art assets nowadays.

    Last edited 14/07/13 7:06 pm

    When Spector says something, I shut the hell up and listen.

      He seems to have complained about game criticism an awful lot ever since his last two games got panned for being not-very-good.

    I'm surprised the video game Oracle 'Patcher' hasn't weighed in with another pearl of wisdom.

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