This Week In The Business: ‘Like Having A Dead Body Handcuffed To You’

This Week In The Business: ‘Like Having A Dead Body Handcuffed To You’

What’s happened in the business of video games this past week …
QUOTE | “I don’t think they should have had a physical drive on Xbox One — it’s like having a dead body handcuffed to you.” — David Darling, founder of Codemasters, discussing the revolution of digital distribution.

QUOTE | “What I don’t like in the games industry today is that there are too many opportunists who are there to make money.” — Former Electronic Arts CEO John Riccitiello, on mobile games, next-gen, and the future of games.

QUOTE | “Nintendo is going to be here in 100 years. I have no doubt.” — Oddworld Inhabitants founder Lorne Lanning, praising Nintendo CEO Satoru Iwata for declining to lay off employees even though revenue is down.

QUOTE | “No company is perfect, but Steam is by far the gold standard in digital distribution.” — Tommy Refenes, Team Meat developer, commenting along with others on the greatest things in the last era of gaming.

STAT | 945 per cent — Percentage by which GungHo Entertainment’s mobile game Puzzle & Dragons rose in the first six months of 2013; the game has daily sales of nearly $US5 million and has brought in $US763 million so far this year.

QUOTE | “How many people really want to walk, run and jump to navigate a virtual world?” — Veteran designer Warren Spector, explaining why the HoloDeck and VR is a blind alley leading to a dead-end future for gaming.

STAT | 160,000 — Number of Wii U consoles sold worldwide over the period from April to June, 60,000 of those in the US; that compares to over 400,000 Xbox 360 sold in the US in that same period.

QUOTE | “We’re just putting our shoes on to get to the start line of a long distance race.” — Electronic Arts’ chief operating officer Peter Moore, talking about whether the PlayStation 4 or the Xbox One will sell more consoles.

STAT | 37 per cent — Amount by which Take-Two’s sales dropped in the April-June quarter compared to the same quarter in 2012, when the company shipped Max Payne 3 and Spec Ops: The Line.

QUOTE | “We’re moving our entire company toward the concept of emergent content.” — Sony Online Entertainment president John Smedley, describing the new direction EverQuest Next is headed.

QUOTE | “I’d like to see other shooter developers take up the spirit of what we’ve done.” — Scattered Entertainment head Ben Cousins, talking about his new shooter The Drowning that he hopes will revolutionise mobile FPS titles.

This Week in the Business courtesy of GamesIndustry International
Image by elnur [Shutterstock]


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