It's Almost Like Baldur's Gate And Wizardry Had A Turn-Based Baby

Spanish indie group Numantian Games is crowdfunding an old-school 2D isometric RPG (with first-person, turn-based battles) — it's called Lords of Xulima, and it's well on its way to release. It just needs a little bit of polishing first.

Yep, this campaign's one of those "our game is just about ready but we'd like money for some extra features" type of deals. As it stands, Xulima is roughly 60 per cent complete and slated to arrive early next year. With the funds raised via the IndieGoGo campaign, the developers want to add a little bit more meat to their game, ranging from basic stuff like a hardcore difficulty setting at $US10,000 and a soundtrack at $US40,000, to more complicated features like an all-new roguelike mode at $US250,000.

If you're interested, the campaign's here and there's also a Greenlight page here.

Lords of Xulima [IndieGoGo]


    I'm going to stop putting off those courses soon, just so I have the credentials to say "a difficulty setting is not worth 10k".

    The price v feature on a lot of these kickstarters doesn't work.

      What the article doesn't say is that there are a bunch more features and mechanics being introduced as part of that setting as well as more game art being added. The development time and costs to integrate and implement them will be why they're asking for the $10k along with the remaining work that needs to be completed and covering the cost of producing and distributing backer rewards.

      While some projects don't make sense in their stretch goals, most people don't realise just what is involved in adding the feature in terms of developer and contracting costs as well as the extra costs that having more backers incurs with respect to your reward tiers.

      Last edited 18/09/13 7:33 pm

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