The Last Hero's creator submitted an annotated image album to Reddit in hopes of generating some attention for his side-scrolling RPG, which is currently waiting to be funded at IndieGoGo. If you dig hand-drawn pixels, give this one a look.
It's Just A Few Stills, But This Indie RPG Already Looks Promising
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Casting an eye over the internet, the general response to Sea of Thieves is underwhelming. The content is lacking. There's no real sense of progression. The combat is janky. Sea of Thieves wasn't meant to be about the game. It was meant to be about what you do with other people in the game. Is that enough?
La-bow. Yes, like the opera La Bohème, just without the "eme" bit. Or a bow (the shooty kind). This is the first thing Joel, my guide, taught me at Nintendo's Labo workshop on Friday. Pitched within the Pumping Station of Melbourne's Scienceworks museum, the workshop promised to provide a close-up, visceral introduction to Nintendo's upcoming product line of cardboard contraptions. And I can say, without reservation, that I wasn't looking forward to it.