This Week In The Business: Show, Don’t Tell

This Week In The Business: Show, Don’t Tell

What’s happened in the business of video games this past week …
QUOTE | “Games are not about being told things. If you want to tell people things, write a book or make a movie.” — Game designer Warren Spector on the commandments of game design he developed for Deus Ex.

STAT | 1 million — Number of copies of Madden NFL 25 sold to customers in North America in the first week; this is down from last year’s 1.65 million units in the first week.

QUOTE | “You could think it’s kind of crazy to decide you’re going to set up a new studio and ship a AAA within three years.” — Ubisoft Toronto managing director Jade Raymond discussing the task of setting up the studio.

QUOTE | “For this game, it’s the right decision, mostly because of the expectations that come with the IP.” — Matt Firor, head of ZeniMax Online Studios, defending the choice to make The Elder Scrolls Online a subscription-based game.

QUOTE | “In the next two to five years this thing is going to be much bigger than it is.” — Ian Swanson, American Express VP, justifying AmEx’s sponsorship of League of Legends.

STAT | $US2.88 billion — Amount of money spent in the U.S. on games in the second quarter, according to NPD; digital revenue accounted for 61% of the total, and the total was a 3% drop from last year.

QUOTE | “It’s always obvious that the best stuff comes when capable talent is very passionate about what they’re trying to do.” — Randy Pitchford, president of Gearbox Software, explaining why Gearbox invested in Homeworld: Shipbreakers.

QUOTE | “PlayStation on the other hand, has been very, very closed, almost to the point of ignorance.” — Dennis Fong, CEO of Raptr, comparing Sony and Microsoft’s policies for dealing with companies like his.

This Week in the Business courtesy of GamesIndustry International
Image by Miriam Doerr [Shutterstock]


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