What's happened in the business of video games this past week ...
QUOTE | "It's like the Satan spawn to some people and it's the end of the world because games are free-to-play." — EA COO Peter Moore, talking about how F2P is just a way to get more people into gaming, and it's growing.
QUOTE | "We want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars." — Bungie COO Pete Parsons, talking about the company's desire to make Destiny a cultural icon.
QUOTE | "Our fan feedback, gamer feedback, has been that they very much enjoy 3D as a feature." — Nintendo of America EVP of sales and marketing Scott Moffitt, insisting that the 2DS does not mean Nintendo thinks 3D is unimportant.
QUOTE | "If we really want to be a more serious form of entertainment... we need to talk a broader language." — Ovosonico's Massimo Guarini, developer of the upcoming Vita game Murasaki Baby, talking about the need for the game industry to reach 'normal people'.
QUOTE | "I think many people who make games neither know nor care about storytelling." — Naomi Alderman, writer for iOS game Zombies, Run!, talking about why there are so few stories in mobile games.
STAT | $US10.5 million — Amount raised by the Origin Humble Bundle, most of which went to charity; over 2.1 million bundles were sold of EA titles like Battlefield 3, Dead Space and Mirror's Edge.
QUOTE | "We have always wondered how long Microsoft would stay with the game hardware business." — Analyst David Cole, talking along with other analysts about whether Microsoft will remain committed to the Xbox when CEO Ballmer steps down soon.
STAT | 600,000 — Number of unique broadcasters per month on Twitch, from console and PC; the streaming game video service also has over 38 million viewers per month.
STAT | 25 million — Number of downloads for EA's Plants Vs. Zombies 2 on iOS; this already exceeds the total lifetime downloads for the original game, according to EA.
QUOTE | "It's almost like these guys have some weird advantage in making new experiences because they aren't experienced." — BioShock and Dance Central designer Dean Tate, talking about how his experience designing AAA games might hurt him.
STAT | 1 million — Number of copies Saints Row IV sold in its first week; the PC version sold more than triple the number of Saints Row The Third sold by THQ in the first week.