XCOM’s Big Fall Expansion In Glorious, Robo-Punching Action

This November, Kotaku game-of-the-year-winner XCOM: Enemy Unknown is getting its first substantial expansion, Enemy Within. It’ll feature a bunch of new abilities, weapons, enemies, and other changes. It sounds really good.

With this new trailer, we can see that it looks pretty good, too. Mech soldiers, genetically enhanced soldiers, the new “Mechtoid” enemy, as well as a new teleporting, invisible enemy that is apparently called a “Seeker.” Also, at the end of the trailer you can watch a mech soldier fight a Mechtoid, culminating with an extend-o-punch straight out of Pacific Rim.

(Which, yes, while this goes a bit beyond my anime-cred, that rocket-punch in Pacific Rim was an homage to Mazinger Z, but it’s the thought, and massive robo-punch, that counts.) Enemy Within will be out on November 12 for PC and consoles. I’m pumped.


  • I enjoyed Enemy Unknown, but man, I hope they have fixed the bugs since then… some of them were pretty terrible. 😐 I almost couldn’t complete some levels because of bugs with how the game shows and hides sections, causing pathing, targeting, etc. issues.

  • Perfect timing. I’ll be in that “I have nothing to play because Watch Dogs isn’t out” lull. Unless DayZ ever comes out…

  • Really looking forward to punching a sectopod into the ground, they gave me so much grief on my last playthrough

  • hmm…I don’t remember the graphics being this good in the original. Have they upped the graphics, or was most of what we saw just cutscenes?

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