Let history designate Martijn Reuvers and his team at Dutch indie studio Two Tribes as an ambitious lot. They recently tried to convince Nintendo and Valve to work together — specifically, to let their Wii U game talk to their Steam game. And that went… kind of ok?
Sadly, not ok enough. But pretty well, Reuvers told Kotaku today over e-mail.
The issue was this: Several months ago, Two Tribes released Toki Tori 2+ as a downloadable eShop game on Nintendo’s Wii U console. They planned to add a level editor. They put the game out on Steam as well. Sadly, the Wii U game didn’t sell super-well, and they couldn’t implement a Wii U-centric level editor that allowed users to easily share levels across the Wii U’s MiiVerse social network. Unbowed, Reuvers’ crew got an idea…
“Our dream was basically to let users create levels on whatever platform they’d prefer and that they would be able to share it through Steam Workshop,” Reuvers said in his e-mail. “So we came up with a proposal that would allow Wii U owners of Toki Tori 2+ to login to Steam, so that they could make use of that functionality. Kinda what Valve did with Portal on the PS3.”
And?
“Nintendo and Valve reacted very positively and we had some calls and e-mails with both parties about this proposal.”
People… Nintendo and Valve… working together….Steam Workshop on Wii U. Just a hop skip and a jump from Portal 3 featuring warp pipes and Shigeru Miyamoto announcing Half-Life 3!
Alas…it wasn’t meant to be, at least not right now.
“After doing a thorough technical check, we decided that in order to create a near seamless integration, we needed more functionality that was out of our control. Unfortunately things like this take time and cannot be implemented overnight. So for Toki Tori 2+, it was too late at that point. However we still are in contact with them, so should things change, we’ll definitely revisit it again.”
At least we can say that Two Tribes’ ambition is rivaled by their generosity. The studio has decided that, in lieu of offering a level editor on the Wii U, they’ll just give each Wii U owner of their game a free copy of the game on Steam. If you have a Wii U copy, read this Two Tribes blog post to find out how to do that.
We reached out to reps for Valve and Nintendo for more comment on the matter, in part because they should have their say but also because it’s fun to be able to e-mail Valve and Nintendo with a legit reason to ask them if they discussed working together. Valve PR man Doug Lombardi confirmed Reuvers’ account but did not bite on our question about whether Valve and Nintendo have ever talked about having Steam and Wii U games integrate with each other. Nintendo’s rep hasn’t replied yet, but if they have comment, we’ll let you know.
Just imagine the combo here. Nintendo and Valve…. Wario in Counter-Strike. No? OK. Bad idea. Steam Workshop support for the Wii U, though? Why not?
To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo.
Comments
8 responses to “Indie Developer Tried To Convince Valve And Nintendo To Work Together”
“Hey, you guys should totally work together! Awesome team-up.”
“Well… maybe. But… but they’re so weird.”
“That’s… exactly what they said.”
“People… Nintendo and Valve… working together….Steam Workshop on Wii U. Just a hop skip and a jump from Portal 3 featuring warp pipes and Shigeru Miyamoto announcing Half-Life 3!”
Allowing some cross platform connectivity is WORLDS apart from this pipe dream.
For either Valve or Nintendo, a hop, skip and jump can take you worlds.
I already used worlds and pipe dream 🙂
I’m not sure if you could possibly create a more misleading headline for this article.
Indie Developer Conducted Negotiations Between Valve And Nintendo To Collaborate On Wii U Steam Store.
I reckon you could just manage to pull that off.
“Steam and Nintendo in $25Bn Merger”
A collaboration between the two would be glorious to say the least.
considering valve and nintendos track records, i’m sure valve was all for it and nintendo was being its usual unable to innovate self and said no straight up.