Scrolls, the latest game from Minecraft developer Mojang has been shifting a serious amount of units, but it has stalled, prompting the team to consider the possibility of the freemium model.
So far Scrolls has sold 110,000 units, with 3000-4000 playing daily, but if sales don’t continue to grow Mojang’s co-founder Jakob Porser has stated that making the game free for users is a distinct possibility.
“We do not close [the door] for making Scrolls a free game in the future if that’s what is needed to attract more players, he said.
It will not however, be depending on overpriced in-game transactions as its primary source of revenue.
“We never want to make a game that sells lot of expensive things just because there are people who are willing to buy them,” claimed Porser. “I do not judge developers making such games, but that’s not where we will be going.”
The team at Mojang was not expecting Minecraft numbers for a game like Scrolls, which is currently in paid beta, and the success of that game relieves any pressure a normal studio might make, but the card collecting niche is a competitive one and in a market where most of your major competitors are ‘free-to-play’ Mojang seem to be finding it a little difficult to compete on an even keel.