Most Players Will Never Know About The Best Change In Pokemon X And Y

Most Players Will Never Know About The Best Change In Pokémon X And Y

Pokémon X and Pokémon Y are the friendliest Pokémon games ever, both to new players and to jaded old-guard types like myself. The series has never been easier, and at the same there are more options than ever before. But there's one tiny change in the new Pokémon games that has the hardcore competitive community of players dancing for joy — and it's something average players may never know or care about.

Not that this change doesn't affect casual players. It actually affects anyone who uses the games' surprisingly accessible online features. It affects trading or battling with strangers, even if the player doesn't devote hundreds of hours to it like some do. In past games, casual players who dared to venture online faced hordes of artificially created, hacked-in Pokémon with perfect stats that were never earned. But this one change has essentially eliminated the need for players to cheat to get competition-grade Pokémon, making the online landscape a safer place. And all it took was a slight alteration to the function of a single item.

It has to do with the way that Pokémon parents pass their stats down to the baby monsters that hatch out of eggs. But hang on — some of you might be lost already, especially if you haven't played a Pokémon game since Red, Blue and Yellow.

If you're up to speed on breeding and IVs, you can skip the next section.

Most Players Will Never Know About The Best Change In Pokémon X And Y

Starting in Pokémon Gold and Pokémon Silver, players could leave two Pokémon at a time in a "daycare" located in the game world. It seemed innocent; your Pokémon would gain levels while you were off seeing the world. But the daycare turned out to be more of a honeymoon suite, as two Pokémon of the same "egg group" will eventually start producing Pokémon eggs if left there together, and the eggs can be hatched into new Pokémon.

There are all kinds of advantages to breeding Pokémon. They can inherit moves from their parents that they would never be able to learn on their own; you can breed Pokémon with specific natures, which affect their stats; and they also inherit something known as Individual Values, or "IVs."

IVs are essential to understanding Pokémon, but they're will-hidden from the average player. The games only hint that they exist, whenever they remind you that no two Pokémon, even ones that look identical, are alike. IVs are what make that possible: they're a Pokémon's DNA.

Most Players Will Never Know About The Best Change In Pokémon X And Y

Each Pokémon has six IVs, one for every stat, from HP to speed. But when you breed two Pokémon together, only three of those IV numbers — out of a total of 12 — are selected from the parents and passed down to the baby. That means that even if both parents have six perfect IVs (and thus, perfect stats), the new Pokémon will only inherit three perfect stats, and the other three will be determined randomly. These factors make breeding competitive-grade Pokémon (as in Pokémon with perfect or near-perfect stats) extremely challenging.


The games only hint that IVs exist, whenever they remind you that no two Pokémon, even ones that look identical, are alike.

Having a few imperfect stats may not sound like that big a deal — nobody's perfect, after all. But in hardcore player-to-player Pokémon battles a single stat point can make all the difference. One point in speed, for example, can determine which player's 'mon moves first, and thus which player ultimately wins. Thus, breeding perfect or near-perfect Pokémon is essential for anyone who wants to battle seriously, and since breeding has always had that inescapable element of randomness, many, many players turned to cheating instead.

Breeding is different in Pokémon X and Pokémon Y, and the biggest change is thanks to a single item (and not even a new item): the Destiny Knot. It's simply been given a new wrinkle, and it makes it much easier to pass down perfect stats when breeding Pokémon.

The Destiny Knot was introduced in the 2007 games Pokémon Diamond and Pearl. In battle, it can make Pokémon fall in love, but only under specific circumstances. It was essentially useless in past games. But in Pokémon X and Y, giving the Destiny Knot to a breeding Pokémon ensures that not three out of 12, but five of 12 stats are passed down to the baby. This is a game changer, and combined with a few other new features it's all but eliminated the need for cheating.

Most Players Will Never Know About The Best Change In Pokémon X And Y

You see, the competitive community as a whole doesn't want to have to cheat. Hacking has been generally looked at as a necessary evil, because breeding near-perfect Pokémon was far too random and time-consuming. But now seriously players no longer have to resort to hacking to get the 'mons they want.

In the past, the large and fervent Pokémon community has spearheaded efforts to hack handheld Nintendo systems. But hackers have yet to permanently crack the 3DS for cheating purposes, and without pressure from this community they may never do so at all.

This change is like the ultimate gift from Pokémon developers Game Freak. But for the first week that X and Y were out — remember, they're the first Pokémon games to launch simultaneously around the world — hopeful hardcore players were holding their breath waiting for someone to discover a change to the tedious breeding system. Some important new features were evident from the start, like "Super Training," which makes it much easier to train Pokémon in specific stats. But for that first seven days players scoured the game and converged on message boards and Reddit, discussing various theories and discoveries and waiting for a sign.


Hacking has been generally looked at as a necessary evil, because breeding near-perfect Pokémon was far too random and time-consuming.


And that might have gone on for a long time, if not for Game Freak's Junichi Masuda, the games' director, who revealed the change on Twitter one week after their release.

I found out from a thread in the forums on the competitive Pokémon fan site Smogon. A user had translated Masuda's tweet from Japanese (and done a much better job than Google Translate, which turned it into gobbledigook). The message read, "I heard from battle director Morimoto-kun [Shigeki Morimoto, another well-regarded Game Freak designer who's worked on every major game in the series] that if you have your Pokémon hold the item 'Red String/Destiny Knot' and bring it to the Day Care, FIVE of your two Pokémons' innate 'Abilities' are passed down!"

Here's what the change means: with five of the parent Pokémon's collective 12 IVs being passed down to the baby Pokémon, only one stat is left entirely to chance. If both parents have a few perfect IVs on them — and Pokémon with a few perfect IVs are now much easier to get, thanks to a new endgame area called the Friend Safari — then there's a decent chance of five perfect stats being passed down to the baby. Over a few generations of smart breeding (incest is not just encouraged in Pokémon breeding, it's required — a quirk, to be sure) 'mons that are for all intents and purposes perfect can be hatched.

Most Players Will Never Know About The Best Change In Pokémon X And Y

The beauty is that the vast majority of competitive Pokémon only really need a few perfect stats themselves; a dedicated physical attacker needs perfect Attack and Speed numbers, for example, while perfect HP, Defence and Special Defence are nice but unnecessary. And the Special Attack stat doesn't matter at all, so if the other five stats are inherited and S. Attack happens to be left to chance then you've effectively got a perfect Pokémon. Similarly, a defensive Pokémon meant to withstand a lot of punishment needs perfect HP, Defence and Special Defence, but Speed and the two attack stats don't matter as much.

In the past players who wanted to battle competitively but didn't want to spend dozens or hundreds of hours breeding would use a device like an Action Replay to create Pokémon with across-the-board perfect stats and insert them into their games. Alternatively, some players would use something called "RNG" manipulation, the Pokémon equivalent of counting cards in Blackjack, to game the system from the inside and produce Pokémon with desired stats. The community is split on whether RNG abuse is cheating, but it's certainly frowned upon by many.

That meant that anyone who didn't cheat or use RNG, but who also didn't put in the time for breeding, had to face unnaturally strong Pokémon any time they wanted to battle online. It really wasn't fun for anyone. But now that won't be necessary, since with the right preparation perfect Pokémon can be obtained in just a few hours, and hardcore players seem excited to do things legit for once.


Posters in the initial Smogon thread were overjoyed, expressing love for Morimoto and Game Freak. "So awesome not having to put so much effort in to get good mons bred naturally, but the effort you do put in seems much more satisfying," wrote one. "I could seriously hug Morimoto right now," said another.

The maths-minded in the thread did calculations and posted equations detailing the chances of getting different combinations of stats, natures and moves on hatched Pokémon. Eager players started posting their results, confirming the change. A separate thread was created to document all the details.

Here's my favourite quote: "Amazing news, i have been disappointed with the fact there were no IV improvements in X all week and woke up to find this wonderful news. Being a person with no interest in RNGing pokes or hacking ones but still having a need to satisfy my inner power gamer this made my life x1000 times easier." I think that pretty well encapsulates how a lot of Pokémon players are feeling right now.

The news quickly spread around the internet. Excited players made threads on Reddit, GameFAQs and other discussion sites. Even some mainstream sites picked up on it.


"I could seriously hug Morimoto right now."


There are so many great new features in Pokémon X and Pokémon Y. They combine the best of the classic Pokémon games with enough freshness to get even jaded players hooked yet again. And with additions like Super Training, the Friend Safari, and the improvements to breeding Pokémon, Game Freak has shown that they finally understand exactly what it is their most dedicated fans desire.

If I'm right, and fewer players turn to cheating this generation, then casual and hardcore Pokémon players alike will be able to battle online without having to face teams full of completely perfect, artificial monsters. Players will be able to trade their Pokémon online with strangers, using the new, weird Wonder Trade or the Global Trade Station, without fear of receiving hacked Pokémon that they won't even be able to use in online battles because the game detects that they're illegal. And, most importantly, players who only dabbled or played casually before can now try their hands at breeding, a process that's been made infinitely more manageable.

Here's a great guide on how to do it. Here's another, with pictures. You can look up any unfamiliar terms on Smogon and Serebii. You're out of excuses! Now get out there and breed your perfect Pokémon. It may sound daunting, even with this awesome change, but you know you want to.


Comments

    As someone whos never tried breeding in previous generations these changes were perfect, it not only makes the whole process easier but a lot more accessible.

    Bred my first 5 perfect IV Charmander last night!

      I am in the same boat as you mate!
      Except no Charmander, 2 Gastly with 5/6 perfect IV's (nobody need no attack Gengar!)
      Love the changes to QOL in X/Y :D

    Anybody calls Pokemon a kids game should be shown this article

      It is a kids game! It's great for kids! But it's got something for everyone else too!

        Unless those kids want to use the online features. Then it's no longer a kids game but a kind of hazing.

        I guess what I should have said was anybody calling Pokemon a game just for kids...

    I've been a hardcore pokemon player since Gen 1, right up to B&W2 [I don't have a 3DS].

    But this video sums up my feelings on EV/IV training perfectly [and hilariously!]
    http://www.dorkly.com/video/46625/pokemon-rusty-ep-7-ev-trainer

    I don't care if it's now a lot easier to do, it's still the grindiest of all grinds in gaming.

    That being said, I still love the system. It's complexity and depth is what makes the pokemon battles and training much more interesting and realistic. But the meta-gaming which is involved in manipulating the system for perfect stats...... totally takes away from the game itself.

    You see, the competitive community as a whole doesn’t want to have to cheat. Hacking has been generally looked at as a necessary evil, because breeding near-perfect Pokémon was far too random and time-consuming. But now seriously players no longer have to resort to hacking to get the ‘mons they want.
    I don't get this. The whole point of the game is to hunt down the pokemon you want and train them up to be strong. If you "want" a particular pokemon, then you hunt it out. Just because it's hard to do isn't an excuse for cheating, if you hack to be able to win at a game then I don't think you're a very serious player at all.

    The hidden stats that vary pokemon like that exist for a reason, if everyone was supposed to have perfect pokemon then they wouldn't have existed in the first place.

      Yeah. I never used a hack for any of my competition 'mons. It made each battle so much more enjoyable, both wins and losses. I did start to RNG abuse in Gen 5, because it had become easier and straight forward (don't get me wrong, it was as clear as mud), but stopped for BW2, since they threw a curve ball at launch.

      I'm quite enjoying the changes they've made to breeding. I've already bred 2 "perfect" Pokémon (Froakie and Chespin) and I think I'll have Scyther to add to that list tonight.

      The hidden stats that vary pokemon like that exist for a reason, if everyone was supposed to have perfect pokemon then they wouldn't have existed in the first place.

      I think that's why hacking them was so popular to begin with. In a way they hack them to max to negate the IV differences rather than gain an edge. Regardless of how they're earned, or not earned, your opponent is probably going to have perfect IVs so it puts a baseline grind right in at entry level. I love that the systems are so deep but it's quite the barrier.

      I have never properly built a team in-game, yet I'd consider myself quite decent in-game. Does this mean I'm not a serious player?

      Sure, it's understandable that there should be some difficulty in getting a perfect Pokemon. But until this generation it was unfairly difficult; people shouldn't have to invest weeks or even months to get perfect stats, especially if they needed to use a particular Hidden Power (which is thankfully nerfed this gen). As a result all I did was battle through online simulators for about four years because I did not feel the time required in building an in-game team was justified.

      But now it's different. The simplification to breeding is a good thing, and I believe they've got the balance right. I'm now prepared to breed competitive teams in game because of it.

        Especially when you're just getting started. Investing a crazy amount of time into breeding Pokemon you're not even sure will work as part of your team is a bit much to ask.

      It's because they're just going to chain breed to perfection anyway. You're almost never going to hunt down a strong hard to find pokemon with extremely good ivs in everything, and certainly not a perfect one. With breeding it's just a matter of patience in how long you want to make your little avatar pedal on his bike . So Nintendo is just making the way there faster for those who want to since they'll be breading anyway. I guess they want people to actually battle instead of pedaling for days :p

    I've never liked how the IV system worked, every other aspect of making a pokemon involves making choices with some sort of trade off between the different options. IVs are just a pointless grind.

    See... I honestly thought the best change about Pokemon X and Y was the animations.
    This change seems terribly niche - basically just hardcore competitive battlers.

      Mega Mewtwo Y doing an Aura Sphere is pretty damn awesome.

      I watched a video of a Gym battle in Red last night. I forgot that Hydro Pump is just a few little spouts of water coming up in front of the target Pokemon. You think they look pretty much the same because the camera angle hasn't changed and it's all been incremental, but man they've come a long way.

    ^ this guy gets it i love the fact i can now see my pokemon moves like you would on the TV show

    most the peeps I've VS'ed pokemon battles have like 6 legendaries

    Pff, my bet is extremely selective breeding is still happening. I've fast people who have DESTROYED my all-caught team with super-strong and crazy-fast 'mons. Even if they're they're weak against my team. The only way to play online is to become one of the obsessive breeders.

      Not really, you just need to make sure you handle your EVs properly and have high IVs in your essential stats. Getting an extra 2 or 3 IVs won't make a huge difference unless you're reaching some sort of threshold or if it's in speed (where 1 makes a difference).

      Basically, you don't have to breed, just don't train a pokemon if it's not at least above average in it's IV spread.

    Title seems like click bait: "SHOCKING! Experts don't want you to know about breeding perfect Pokemon using this one weird rule"

      That's exactly what I thought when I first saw the article. And surprise, it wasn't a let down!

    Yeah this is a step in the right direction. However... I don't want to spent time IV'ing when I instead could just be playing the damn game. I do not want to spent hours breeding and random battling pokemon just to get that one with the perfect stats. It is not gameplay it is needless grinding. So I decided to stop competing online.

    They should instead get rid of the IV's and make every scyther identical to every other scyther. Like this, the game can becomes a game again without the need for repetitive chores. Make the game about thinking one step ahead! Like Red is always one step ahead of his opponents :D

      Well, if every Scyther was identical to every OTHER Scyther, wouldn't that make the game, I don't know, boring? I mean, without IVs, there would pretty much be no EVs, Natures, and the little details about them. (Hates to lose is one example, don't know what they're called, though.) So basically, it would be Red/Blue/Yellow again, which would mean Game Freak went all the way back to step 1. I personally like it, as it adds some fun to the gameplay. Tiring, yes. Repetitive, hell yes. But satisfying, hell to the yes! You'd think it would make it seem like you're treating them like machines, (and for some people, including me sometimes, it does), but in the end you become happy seeing that level 88 Shiny Charizard with perfect IVs and EVs in Special Attack and Speed mop the floor with that f*cking level 100 Rattata!! (Lol, couldn't think of anything else. :P)

        That depends on if the Rattata is running F.E.A.R.

    I seriously just love the changes they did this gen. Now no one can cheat or hack Pokemon and use them in competitions. It was starting to get annoying when I came across hackers on online competitions.

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