Multiplayer Isn’t So Massive Anymore

Multiplayer Isn’t So Massive Anymore

Bungie seems to have coined the term “shared world shooter” for their newest IP, Destiny, but the general concept might sound familiar. While not everyone may be a fan of huge MMOs, lots of people seem to be into multiplayer gaming and downsized, explorable worlds where you can play with a relative handful of other gamers seems to be the choice pick for developers.

Take the recent Grand Theft Auto Online, for instance. Both Destiny and GTAO share qualities with MMOs — the massive world, the ample quantity of quests and activities — but they’re inherently different experiences when shaved down to their smaller statures. Take a look at the video above to see more of what I mean.

Alex Mendez is a professional eSports broadcaster who has worked for companies such as Major League Gaming, World Cyber Games, IGN Pro League, Twitch TV, Electronic Arts, Activision, Sony Online Entertainment, and more. You can follow him on Twitter or check out his YouTube.


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