PC Game Capture And Streaming Built Right In

The latest version of Nvidia’s Geforce Experience launches today, adding ShadowPlay game footage capture and streaming that uses the built-in video encoder on every GTX graphics chip to take the weight off of the CPU. Check out the Batman: Arkham Origins gameplay we capped with it over the weekend.


  • so this is a light weight version of fraps that only works on modern nvidia cards… cool…
    i saw the video encoding process done by nvidia at CBIT a few years back which i thought was an impressive concept, but im waiting for the hercules recreation!

  • Here are some performance comparisons stolen from the comments section of Reddit:

    Borderlands 2 – Maximum settings
    90 fps when not recording
    88-90 while recording
    47 fps with FRAPS
    Battlefield 3 – Ultra settings
    85 fps when not recording
    80 fps while recording
    65 fps with FRAPS
    Planetside 2 (test server with optimization update, empty warpgate) – Mostly low settings
    145 fps when not recording
    130 fps while recording
    68 fps with FRAPS
    Planetside 2 (test server with optimization update, empty warpgate) – Ultra preset
    66 fps when not recording
    61 fps while recording
    43 fps with FRAPS

    As you can see, this is quite a bit better than running FRAPS. The performance hit is minor enough that I’ll be leaving it running all the time to quick-save any cool moments. Wish I had it before the Arkham Origins Deathstroke fight, that was badass.

    • To be fair, Fraps is known for its framerate hit. I’d be more interested in seeing a comparison with Dxtory, which is specifically designed to try to preserve framerate at the cost of CPU usage. But either way I suspect Nvidia’s solution will be very competitive, onboard encoding is great. Just wish it had more options.

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