What's happened in the business of video games this past week ...
QUOTE | Console and PC guys should learn [about] variable pricing ... $US60 is a giant FU to a very large number of people." -- Former EA CEO John Riccitiello, on what traditional game devs can learn from mobile and vice-versa.
QUOTE | "'Trying to feature positive female characters' is probably a mistake." -- Jill Murray, Ubisoft director of narrative design, on why it's so rare to find good female characters in video games.
QUOTE | "I was a developer for many years before my current role, but I've never been a very good gamer." -- Nintendo CEO Satoru Iwata, on why he was always confident the Wii would succeed because it was easy to use.
QUOTE | "Crunch time, duct tape, and the force all have something similar -- they each have a light side and a dark side." -- Feargus Urquhart, CEO of Obsidian Entertainment on whether crunch time is necessary in game development.
STAT | 5-6 million -- Number of Xbox One and PS4 shipments expected this year by analyst firm RW Baird; each console will sell 1.5 to 2 million units in North America, though Baird believes the Xbox One may sell more than the PS4.
QUOTE | "You can't judge this over the next six months, you have to judge this over the next decade." -- Epic's Tim Sweeney, on Valve's SteamOS and Steam Machines plan to bring PC gaming to the living room.
STAT | $US5 billion -- Amount spent so far in 2013 on game company mergers and acquisitions, according to investment bank Digi-Capital; most of the activity comes from mobile, and buyers from China, Japan and South Korea.
QUOTE | "I figured there would be opportunities in free-to-play on console so we basically started pushing Microsoft." -- Signal Studios founder D. R. Albright II, on bringing their F2P RPG Ascend to the Xbox 360.
QUOTE | "NetherRealms has made an undoubtedly better game, but a worse free-to-play product." -- Game designer and consultant Ethan Levy on the mistakes Warner Bros. made with the mobile versions of Arkham Origins compared to Injustice: Gods Among Us.
QUOTE | "I used to joke with a friend that it was harder to get a good paying gig as a video game writer than it was to get into the NBA." -- Casey Lynch, ex-IGN editor -in-chief, talking with other ex-journalists about transitioning to working at game companies.