This Week In The Business: Doomed To Repeat History?

This Week In The Business: Doomed To Repeat History?

What’s happened in the business of video games this past week …
QUOTE | “Industry veterans will remember the crash of 1983 … Today, the industry runs a similar risk.” — Analyst report from Superdata, on the data indicating consumers are resistant to adding more hardware to their living rooms.

QUOTE | “I know at least a few women who prefer working in the indie space because they find it less isolating or threatening.” — Game designer Whitney Hills, on her insights on gender inequality in the game industry.

STAT | $US437 million — Amount that Take-Two is projected to make from DLC and microtransactions from GTA V in the next five years; research firm Superdata expects Take-Two to get $US206 million of that in the next year.

QUOTE | “It’s always great to have two companies fighting each other. People like it; it creates a news story.” — Sony Worldwide Studios boss Shuhei Yoshida, on why the competition with Microsoft is a good thing.

STAT | $US4.03 million — Amount the Mighty No. 9 Kickstarter collected overall for the game by Mega Man creator Keiji Inafune; by beating all the stretch goals the game will now appear on 10 different platforms.

QUOTE | “More and more the fact that independent games are interesting to a broader public is becoming apparent to the larger publishers.” — IndieCade founder Stephanie Barish, on the event that’s drawing over 5,000 people.

QUOTE | “It’s a very bumpy road to get from completely relying on someone to else to give us money to we’re going to do it ourselves.” — Double Fine lead programmer Oliver Franzke, on the “Dark Ages” of Double Fine.

QUOTE | “Ultimately, without that must-buy product driving us all towards this stuff, I expect that the industry at large will watch curiously, but remain largely unaffected.” — Gearbox head Randy Pitchford, on Valve’s announcement of SteamOS and Steam machines.

STAT | 64 per cent — Percentage of consumers surveyed by Reuters and Ipsos who have no interest in buying new game hardware; 26 per cent were interested in buying a PS4 and 15 per cent were interested in buying an Xbox One.

STAT | 45 million — Number of unique visitors Twitch has each month for its game streaming; the company has just raised $US20 million from investors including Take-Two.

This Week in the Business courtesy of GamesIndustry International
Image by Carlos Yudica [Shutterstock]


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