Call of Duty: Ghosts has been having a difficult time of it recently. Reviews have been lukewarm, sales have gone down compared to previous entries and then there's the whole end sequence, which appears to lift entire animation sequences from a previous Call of Duty game. Now some fans are claiming Infinity Ward has done something similar with one of the multiplayer maps.
According to the above video, some believe that the Strikeforce multiplayer map in Ghosts lifts its layout from Dome, a multiplayer map from Modern Warfare 3.
The theory contends that if you turn Strikeforce at an angle, it's pretty much the same as Dome.
I have a couple of issues with this. To begin with, games remake maps all the time, updating them, giving them a fresh coat of paint. The only difference is that here, Infinity Ward hasn't been explicit about the process.
Not only that, but I remember Bungie actually openly attempting to pay 'homage' to earlier maps in the Halo series. Bungie was pretty open with the fact that 'Guardian' in Halo 3 was an attempt to recapture the magic of Halo 2's Lockout. Again, however, it seems like Infinity Ward wasn't quite as open, which is why people have issues I suppose.
Still, I don't see it as a major faux pas. In the walkthrough the maps don't seem that similar, and there are — I'm sure — multiple different layout rules that both Treyarch and Infinity Ward follow when it comes to the Call of Duty series — could this whole thing just be a coincidence? I'm not sure. Maybe it's best to give Infinity Ward the benefit of the doubt on this one.