Here’s Call Of Duty: Ghosts Compared On PS3, PS4 And Xbox 360

Are you curious as to what Call of Duty looks like on current gen hardware versus next gen hardware? Here’s an IGN video that should help.

It’s worth noting that the Xbox One is missing from this comparison footage — still, this should give you a general idea of what kinds of improvements next gen will bring, graphically. The differences aren’t particularly pronounced, but if you care about detail, it seems like it might be worth waiting for next-gen releases.

Call of Duty: Ghosts – Current-Gen vs. Next-Gen [IGN]


  • I’ll be interested to see the difference between the upscaled 1080p on the Xbone and the native 1080p on the PS4. I’ve read rumours that the Xbone version actually looks very good comparatively which doesn’t seem to make much sense.

    At the same time anytime a developer, publisher or console maker embargos information on something I tend to assume the worst. Microsoft have been holding some of their cards very close to their chests and it makes me nervous about how games like COD are going to compare.

    Also interesting to note that the PS4 has slowdown in singleplayer (as per IGN), even if it doesn’t actually make a difference to the game it will be interesting to see how the internet reacts if the Xbone doesn’t have similar issues. Especially given the sometimes hysterical reaction to the whole upscaling thing.

    • Note that “upscaled 1080p” is essentially no different from actual 720p, and is likely a marketing term to avoid saying “we can only render at 720p”. Unless the Xbone has some sort of new upscaling technology (which would be very cool), you won’t be able to see a difference between 720p and 720p upscaled to 1080p. They’re essentially one and the same.

      • That’s not my understanding of it at all. 1080p is a screen resolution, like as in the Xbone is displaying 1080 lines vertically and progressive scan is enabled…. So it’s running at 1080p and that’s a shaper image than 720p, simple as that.

        The upscaling as far as I know refers to the native resolution that the textures were designed for. You can turn the resolution of the screen up or down but the detail in the textures can only be as detailed as the resolution they were designed at. The textures on the Xbone are natively 720p textures, while the PS4 textures are natively 1080p.

        Kinda the way an old PC game would run at 640×480 and you could change it to 780xwhatever (sorry, I haven’t been a big PC gamer for a long time). The image looks sharper and has less ‘jaggies’ but the texture detail itself is still limited by whatever they were natively designed at.

        Of course these days it’s more complicated than that and various other visual effects mean that a different hardware setup won’t necessarily look much worse just because the textures are a higher res. It should, but it’s not a guarantee which is why I’m interested to see them next to each other.

        PS. Correct me if I’m completely wrong here.

        • It means the game runs at 720p natively and the console itself scales it to 1080p instead of letting your TV do it. Which means it’ll do a much better job.

          So yes, you can see a difference because the console should upscale it much nicer than a TV would. If you can set the console to 720p and take a screenshot and then set it to 1080p and take a screenshot, you should see a difference, with the latter looking better.

          • I have to disagree with you there. I’ve tried my console on several different monitors and a television, running the exact same upscaled 720p settings on all of them, and the TV looks infinitely better. The monitor is indistinguishable from regular 720p rendered on a 1080p display, so I have to conclude that televisions do a much better job of upscaling than a console does.

          • You’d have to try the same TV. What I mean is this:

            1) Set the console to 720p and check what it looks like on the 1080p TV.
            2) Set the console to 1080p and check what it looks like on the 1080p TV.

            If it’s the same TV, it ‘should’ look better if the console is set to 1080p and it does the scaling to then output at 1080p, thus the TV needs to do no scaling.

            If the console outputs at 720p and then the TV scales to 1080p, I highly doubt it would be a better image as the TV just does whatever it wants with the scaling. Natively outputting what the TV’s native resolution is ‘should’ always be better.

          • I actually went and plugged my Xbox 360 into my plasma TV to try this out. First I tried the 1080p setting on my Xbox, played Halo 4, then tried the 720p setting with the same game. Both looked noticeably better than 720p on a 1080p monitor, but individually, they looked identical. They look equally bad if I try it on my 1080p computer monitor, as well.

          • Interesting. So the native scaling looks pretty much the same as the TV scaling? You’d think the dashboard would at least look crisper if it’s native 1080p.

          • @miketarno As a matter of fact, the Xbox 360 dashboard is also upscaled from 720p. The PS3, however, its dashboard is in native 1080p and it then just switches the resolution to 720p for games. I imagine there would be quite a noticeable difference if you tried the PS3’s dashboard and then ran a game on the same setup.

          • @toasty_fresh Ah, more interesting information. Thanks dude, I wasn’t aware of this. I’d be curious to grab two copies of a game one day and try them on different consoles to see how much different they are.

        • Upscaled results in a 1080p image. But it’s like opening an image in paint, zooming in, and saving it as a bigger picture.

          You can’t get chocolates if you zoom in on shit.

        • That’s not my understanding of it at all. 1080p is a screen resolution, like as in the Xbone is displaying 1080 lines vertically and progressive scan is enabled…. So it’s running at 1080p and that’s a shaper image than 720p, simple as that.

          Not quite. 720p upscaling basically means the game is rendering at 720p, and the image is then stretched to fit the whole screen, which is running at 1080p. It is more or less the exact same result as running it in 720p, the only difference is whether the console or monitor itself is resizing the image. I made this comparison image: This is done in essentially the exact same way a console/television upsizes an image to 1080p.

          Depending on your television/monitor, usually the former, you may get a sharper image because some televisions, if not most of them, have really good sharpening technology and you can get a really crisp image from something rendering at 720p and being upscaled to 1080p. On a monitor however, the native resolution is much more obvious.

    • I would say that that’s more due to the game engine and not the hardware it’s running on. COD isn’t exactly pushing the limits of graphics and going off this, there’s not a great deal of extra technical gubbins that’s gone into the next-gen version, at least that I can see.

      • I’m astounded that they haven’t been able to get it to run at 1080p on the Xbone. The graphics look terrible on PC.

    • The main problem with upscaling is Jaggies. The BF shots on the XBOX1 are showing horrendous jaggies in MP mode. I’ll take native 1080P over upscaled any time. Sometimes on some scenes you won’t see much difference, but on other scenes it looks like shite.

  • After the critic and fan reception of the game, I’m going to take a guess and say that peoples interest in Call of Duty has dropped just far enough to not care about the differences between consoles.

    • Indeed, are we seeing the beginning of the eventual end for the COD series do you think? Or at least a wind down in release schedule? A potential break in the series? Guitar Hero is on hiatus, we know they’ll bring it back eventually, but it’s on break as it was milked dry for a while, you think they’ll do it with COD?

      • I’ll say that people are noticing how Infinity Ward views gamers and the games industry and stop paying attention to their games while sticking with Treyarch.

        • It’s interesting how it’s switched around since they gutted IW isn’t it? The Black Ops series has become the high point but IW’s series has now become the low point? Switch to a 2 year release schedule, pump more resources into Treyarchs bank and go from there.

  • The difference is almost barely noticeable apart from the underwater scenes…

    I think it still looks awesome on current Gen 360

  • Is it a deliberate marketing ploy, or do the current gen versions really look like they are covered with semi-opaque brown cellophane?

    • As happens every time a new generation comes out, the current-gen consoles are now capable of producing 2d sprite scrollers in comparison to the next-gen.

      • Not quite what I was getting at – for the most part it just looks like they swapped a brown filter for a blue one. Granted, the new version has dust clouds and shaft lighting (at least on the PS4 – didn’t notice shaft lighting on the Xbox One version). But other than a few more particle effects, maybe slightly better facial animation, and an up-res, the difference comes down to “the new version is less brown.”

        Not that I don’t approve, mind you. I’ve been waiting for FPS (with a couple of exceptions) to re-discover the rest of the colour palette for years. I was just wondering if the footage had been altered in order to bias the comparison, or if we really grew so accustomed to brown shooters that we never noticed…

    • Good point. Probably better to be caught up in the XBO footage embargoes that MS has in place so that massive FPS drops aren’t made apparent while people have a chance to change preorders.

      This sounds like a troll/fanboy post, but it isn’t. I am annoyed that companies try to do shit like this to trick consumers.

  • Any way you slice it they look like shit compared to any other next gen title.

    The ps4 version is almost identical, same back ground, same textures its just blue instead of brown. The only difference is they add more particles to explosions, big whoop.

    Its hands down the laziest and ugliest port of a game that will launch with the new consoles.

  • Depending on the distance you sit away from the television, resolution will begin to enter the law of diminishing returns.

    It’s not surprising that resolution seems to be the only thing anyone talks about in regards to image quality. Marketing suggests that LCDs with higher resolutions, a la 4K, are the future!

    In reality, there are more important things to consider, like contrast ratios, black levels and even colour pallets (which all differ between versions – something I also noticed in the BF4 gameplay). The final product will even vary considerably depending on the TV you’re using.

    Resolution does matter, of course. It’s especially noticeable on a monitor, which you’ll generally sit a lot closer to. But with a television at a distance, I think a lot of people would be hard pressed to find a difference related purely to the resolution.

    This does beg the question of a console’s ‘grunt’. Resolution can be quite taxing, so if a developer decides to just up-scale 720p, it may leave them a lot of room to mess around with better lighting/particles/etc.

  • Anyone else feel like there’s always some Basic level of compression on these comparison videos? I can never feel like I can compare them accurately compared to running them in front of me. then again I’ve been playing pc a while, I guess i haven’t been up close to a tv running a console game recently..

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