Kojima Explains Difference Between MGSV: The Phantom Pain And MGSV: Ground Zeroes

Kojima Explains Difference Between MGSV: The Phantom Pain And MGSV: Ground Zeroes

No-one could blame you for being a little confused.

Is Ground Zeroes just a level in MGS5, a prequel/prologue like the tanker level in Metal Gear Solid 2? Is it an actual separate game? Is it DLC?

To be perfectly honest, I was a little confused myself. I think that may have been series creator Hideo Kojima’s intention.

But now Konami and Kojima have released a press release in an attempt to clear up some of the confusion. They have confirmed that MGSV: Ground Zeroes and MGSV: The Phantom Pain are actually separate games.

Metal Gear Solid V: Ground Zeroes, as a prequel to the events of The Phantom Pain, will be released first — on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One — in early 2014. The Phantom Pain will hit stores later at a later date, we’re guessing towards the end of 2014.

According to Kojima The Phantom Pain will herald a completely new, distinctive style of play to the Metal Gear Solid series and Ground Zeroes is an attempt to help bridge that gap — in terms of both the story and how the game will be played in the new open world.

“The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way,” he said. “There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential. As such, METAL GEAR SOLID V: GROUND ZEROES has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”

Ground Zeroes is set to retail at $US19.99 (as a digital product on current gen consoles) or $US29.99 at retail. We’re still awaiting local pricing. The Phantom Pain will be your fully fledged Metal Gear Solid experience similar in scope to previous games in the series.


  • There better be a complete MGS5 bundle at launch of Phantom Pain. I’m guessing it will be $40-$45 for next gen here. That is a bit much for what GZis going to be.

  • I don’t know why people are expecting this to be tiny, Kojima Prod./Konami have always been pretty damn generous with MG pricing (Substance/Subsistence/various collections/etc.) so I doubt it’s going to be as small as Virtuous Mission or the Tanker episode. Just wait and see

  • I suppose that’s a pretty cool idea, I might actually get the prologue game and give it a shot.

    I find Metal Gear games to be a little like Resident Evil games, they always look awesome in videos but once I start playing them I find the controls clunky and the story ridiculous and end up giving up after a few hours, so maybe a short version won’t do them any favours when it comes to my purchase.

    It’s also strange that MGS V is coming out on the Xbox One AND the 360, given that MGS IV skipped the 360. Xbox gamers have now been able to play MGS II, III and V.
    Lucky the story is incomprehensible and stupid otherwise people might be annoyed!

    • MGS IV was skipped on the 360 due to the number of discs required to play. It’s why there is no legacy collection either.

    • It doesn’t really matter that 4 isn’t on 360 since it wasn’t a Big Boss game. 360 has MGS3 and Peace Walker which is more than enough to know what is going on in MGS5.

    • Agreed about the controls, I played MGS4 late, and having already played the crap out of games like Assassin’s Creed, I found the controls so utterly clumsy and overly complicated, it was a nightmare. Hopefully they’ve been streamlined and not made complicated for the sake of complicated (button pressure to determine if you’ll kill your hostage? uuuugh). I’m not holding my breath though.

      • CQC is a deep core gameplay mechanic that requires learning so controls are complicated for a reason, if u want games with minimal interaction u should stick with Ass creed series, that is were all the casuals are

      • I find peace walker (on the 360) to control quite well so I’m hopeful they’ve nailed it this time.

        Shades of Dead Rising Case Zero except that was $5

      • Uhh….ok, I would never have imagined anyone using Assassins creed as an example of good combat control… I sincerely hope they don’t reduce the MGS series to one button counter kills.

      • The controls are fine. The MGS titles have always been consistent on that end. If youre coming from something like Ass creed of course youre going to complain. climbing and killing is all you do. cant crouch, cant go prone, no first person-view no interrogations, weapons and gadgets to choose from. It has a lot more to handle than creed and it does it beautifully. you just have to take the time to get used to it. Not that hard.

  • i like the idea of making it episodic, in a sense, it means i won’t blow my load all in one go and finish the whole game in a weekend with little to no sleep like last time…

  • I’ve fallen somewhat out of love with the Metal Gear series; to the point that, despite having owned it for a number of years, I’ve never really taken a good old stab at MGS4. I’m pretty sure I’m insane, as MGS1 is in my top five, and MGS2 was amongst my most played games on PS2.
    I really need to re-kindle my interest somehow. Perhaps salivating over these next-gen editions will motivate me to finally get around to playing MGS4.

  • Nfhgghejkskrhbdgduejdn!

    Sorry just a little excited… *drools*

    Funny how kojima said mgs4 would be his last game, yet here he is overseeing two more. Love you kojima!

    • Didn’t he get death threats after making 3 to make more games? IIRC, that’s what made him start again and since then he’s decided there’s enough stuff that he wants to do with the Metal Gear universe to leave it to others

  • “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. Now I can use many more cutscenes, that last much longer, so I can really bore the pants off everybody with extraneous details that totally don’t add anything to the story!”

    PS- loved MGS4 but the cutscenes were just ridiculous.

    • He’s said before he’s all but eliminating cutscenes in favour of real-time information delivery ( privately, 🙁 ).

      The only issue I had with 4’s cutscenes was that they weren’t skippable (side-issue: cutscenes past stage 3 were stupid. Johnny, the super-soldier? Boo ) which was utter crap combined with the installs. They were fine for me the first time through, but

    • I’m the opposite. I would play through all the boring game bits* so I could set the controller down and watch some sick cutscenes.

      *not that I thought the gameplay was boring, just relatively

      • I have met people like you.

        In asylums. (joke)

        Seriously, yeah I’ve heard that a few times. Seriously you’d waste over 4 hrs of your life for that story???

        Horses for courses I guess. I didn’t like it at all. But I did like the gameplay. So much replayability. So many ways to do things. I still don’t fully understand all the CQC options.

      • Sir, I have found in you my kindrid MSG IV spirit. Loved me them cutscenes. I even watched em all end to end when I finished playing. (it took a long time)

  • Less than a year after it’s release it will likely be bundled together. Less than a year after that, they will have some ultimate edition with all the DLC. Probably a year after that they will re-release it with alternative voice tracks, directors cut etc. And probably before it’s release there will be pre-order exclusives… when did gaming become so blase about earning potential?

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