My First Few Hours Of Lightning Returns In Pictures

My First Few Hours Of Lightning Returns In Pictures

Lightning Returns: Final Fantasy XIII hit store shelves all across Japan yesterday and you can bet it has already found a home on my PS3. So last night, I sat down and spent a good five hours with the game — all the while jotting down notes and taking pictures for your enjoyment.

[Spoiler Warning: Of course, this little photo diary by its very nature does spoil certain aspects of the first few hours of the game — though honestly, if you’ve seen the trailers for Lightning Returns, you already know more about the plot than I will be talking about here.]

Ah yes, the opening cutscene where we are reintroduced to Lightning and Snow. Snow, for his part, sits on a throne — king of his own little city — looking down at a dance floor filled with more than a few stripper poles. I think that says a lot about whether Snow is cut out for ruling anything.

Alright, this is exactly what I am looking for in game tutorials. You put me in a battle, tell me what to do, let me do it, and never mention it again. The tutorials are numerous, self-contained, and easy to understand; they teach while keeping the action-packed pace going. I also enjoy being able to skip every tutorial I run across should I so choose.

After an exciting chase, tutorial battles, and my first boss fight, it’s time for a good 10 minutes of exposition. Though honestly, it’s not so bad. It quickly covers the events of FFXIII-2 in relation to Lightning, tells us what happened after (i.e., being resurrected by a god for the purpose of gathering souls before the world ends), and gives us a peek at her motivations for accepting (i.e., finding her sister’s soul). It also serves to reintroduce us to a de-aged Hope who will be the “voice in our heads” for this outing.

OK, cards on the table. At the time of this picture, I have already spent the 30 minutes since the exposition ended in the costume menu. First, I got my special DLC costumes/equipment (a red samurai and Cloud’s FFVII costume) as well as my FFXIII/FFXIII-2 save data costumes/equipment. Then I set about min-maxing Lightning’s weapons and costumes to give her the best stats I could in each of her three equipped forms. Now, I am messing around with the costume colours feature. We wouldn’t want anything to clash now, would we?

Back in the plot, I have entered a new city and am immediately witness to the aftermath left behind by a group of serial killers who seem to be targeting pink haired women for some reason (hint, hint). Detective Lightning is on the case! (…Which is good as the police are horribly inept.)

After using my great detective skills (read: talking to everyone and exploring everywhere I was able to go before returning back to where it all started), I have caught up with the serial killers. Apparently, Assassin’s Creed is as popular in the world of FFXIII as it is in ours.

Oh. My. God. When you win a battle in Cloud’s costume, it plays the FFVII victory music.

I have just discovered that instead of levelling up in a traditional fashion (i.e., by killing every human and animal under the sun), Lightning levels up in Lightning Returns by completing quests and collecting the souls of those she has helped. Battles are still useful, however, as they grant you the items needed to complete many quests.

While wandering around after beating those Assassin’s Creed rejects, I have come across this ringing phone booth in the middle of a deserted park. Is it time for Lightning to log out of the Matrix I wonder?

After spending a good hour doing side quests, Hope has called me back to base to show off the Yggdrasil tree he’s been caring for. The souls I gathered have added two days to the doomsday clock after they were absorbed by the tree. I have also taken the opportunity to re-min-max my (now vastly larger) wardrobe — and add a pair of glasses.

The loading screen is making me woozy.

OK, this city is huge; and hunting for these numbers painted on various walls for the main quest is borderline unbearable. Worse yet, even after I find them all, I will have to wait until midnight for the Matrix phone to start ringing again before I can proceed with the story.

I’ve killed most of the day by running laps around the city, killing monsters, and trying to complete various quests. As the day has gone on, quest NPCs have occasionally appeared and disappeared; so areas I have run through five times have occasionally had a new quest for me. Part of me wants to just head to an inn and fast forward time to midnight so I can continue the main quest. However, as there are only a maximum of 13 days of game time till the end of the world (and thus the game), it feels wrong to waste time like that.

Jem, here, has had her soul put into the body of this cat. I just thought I’d mention that.

After finally opening the graveyard past the Matrix phone booth, the first thing I ran into was a mini-boss Dragon. I am now completely out of healing items.

At the end of the graveyard, I find myself crossing swords with Noel. I don’t want to make him feel inadequate or anything, but mine’s bigger.

Lightning Returns: Final Fantasy XIII was released in Japan on the PlayStation 3 and Xbox 360 on November 21, 2013. It will be released in Australia on February 14, 2014.


  • If what you say is true, that combat is only for quest items that could seriously ruin the game.

    Just look at the latest paper mario. The combat was useless, they could have removed all combat except the bosses and the entire game would remain unchanged, because it was superfluous. Being forced to fight goombas for the 20th time on a single level for no gain AT ALL is just insane no exp gold was worthless you spent more stickers than you got back (but stickers were infinite).

    While i expect the game to be as equally terrible as the first 2, I can only hope I have missed something or you haven’t told us everything because square could not possibly have made the game worse than the previous ones by making combat meaningless.

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