​The Guys Who Designed The First Xbox Critique The PS4

​The Guys Who Designed The First Xbox Critique The PS4

It’s one thing to think about the PS4 as a black box that delivers games and services to your TV. It’s entirely another to look at it as a piece of design itself. The studio who crafted the imposing look of the first Xbox did exactly that. And hey, they think the DualShock 4 rocks, too.

Fast Company has John Mabry and Roger Jackson of Teague discussing the angled look and finishes of the console, along with the re-designed, now-with-touchpad controller:

Overall, the new controller feels solid, not light and toy-like like the previous generation. While the footprint doesn’t deviate far from the original, a subtle increase in scale makes the redesign feel just right. A unique texture on the bottom improves grip and gives the controller a high-end feel.

Next in line — the slanted, angular body. On its own we liked the effect — it adds visual interest and energy to the form — but is that really the best choice for a box that will likely live side-by-side with the rectangular boxes that fill most of our living rooms? Probably not. On a functional note, we found the angle makes installation unnecessarily difficult as it obscures visibility for cable connection in the back.

The points made about how the console should essentially disappear design-wise and play second fiddle to the controller are interesting ones. How often do you pull a console out of a nook just to look at it? Pretty rarely. The controller is where a game comes alive and the DualShock 3 was a relic. Good thing Sony improved the PS4 one, then.


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