What's happened in the business of video games this past week ...
QUOTE | "TV, TV, TV. That couldn't be further from the truth, it's completely the wrong direction." — Tameem Antoniades, Ninja Theory co-founder, on why the Xbox One and PS4 are on the wrong path.
QUOTE | "Day one is certainly very important, but maybe too much emphasis is placed on it. The long-term success is built over time." — Sony Canada exec Steve Turvey, on the record-setting launch of the PlayStation 4.
QUOTE | "We're working unbelievably hard to match demand. I can only apologise in advance to anybody who is let down before Christmas." — Microsoft's Phil Harrison, on the difficulty in making enough Xbox Ones.
QUOTE | "For the core gamer, they still want that disc, and they want value for it after the fact." — Best Buy vice president of entertainment Chris Koller, on why retail sales will still remain important despite day one digital sales on the new consoles.
QUOTE | "Day one digital availability will fast become the norm rather than the exception, which we believe could result in 20-25 per cent of gamers opting for the digital download." — Longbow Research analyst James Hardiman on the increasing importance of digital and what that means for console gamers going forward.
STAT | 25 million — Number of Wii U units Nintendo will sell during the product's lifetime, according to DFC analyst David Cole; he feels "it's looking to do about what the GameCube did" as "mainly be a system for Nintendo first party product".
QUOTE | "If there was a perfect model, someone would be making a lot of money off it right now." — Kris Alexander, chief strategist for gaming at Akamai, on why game companies have problems launching online services.
QUOTE | "In the first couple of years, we expect double the installed base of previous generations." — Ubisoft sales and marketing VP Tony Key, on the company's expectations for next-gen consoles.
STAT | $US3.45 billion — Total amount consumers in the US spent on video game content in Q3, according to NPD; this includes $US1.3 billion on physical game software and $US1.75 billion on digital content including mobile.
QUOTE | "'Now we're getting 30 games at a time and it's definitely a lot harder to rise above." — Tom Ohle of indie developer Renegade Machine, on how Steam's popularity is making it tougher for indies to get noticed.