Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.

Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.

Gavin Goulden is a lead character artist at Irrational Games, where he’s most recently worked on both BioShock Infinite and its first major DLC, Burial At Sea.

Priot to that, he’s worked on games such as Dead Rising 2, Dragon Age and FEAR 2.

You can see more of his work at his personal site and CGHub profile.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.

Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.
Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.

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