Gavin Goulden is a lead character artist at Irrational Games, where he’s most recently worked on both BioShock Infinite and its first major DLC, Burial At Sea.
Priot to that, he’s worked on games such as Dead Rising 2, Dragon Age and FEAR 2.
You can see more of his work at his personal site and CGHub profile.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
Comments
7 responses to “Fine Art: BioShock’s Characters Were Not Born. They Had To Be Made.”
Why did her boobs get hugeified for the DLC?
They aren’t THAT huge.. And it’s because she’s grown from a girl to a woman.. -_-
While I love boobs – this sexualization is exactly what is causing the idea that a feminist revolution is needed in games.. Regardless of art direction. Please stop. Kthx.
Also #iamaclay – the button you are looking for is ‘reply’… ‘reply’..
Wait, are you saying I’m sexualising her by pointing out that she had a character ‘redesign’ that did nothing but up her bust size?
The face, her poise, and her hair are all fairly well different and do a fantastic job of portraying time has passed.
Which isa reasonable counter point, but discussing a problem is not perpetuating it.
Her proportions are physically impossible for a human. You could argue that it’s the art style and you’d again have a fair point but you just accused me of perpetuating a problem by questioning an example of it.
Because boobs.
duh
Whoa…. he did concept art/sculpts for Kingdom Death? Very nice! 😀