How Pokémon Battles Are More 'Realistic' In The New Anime

How Pokémon Battles Are More

It's a subtle change. If you're watching the new Pokémon anime, Pokemon XY, you might not have even noticed. But the battles are a little more "realistic".

The word is in quotes, because let's face it, Pokémon battles by their very nature are not realistic (they are, of course, in relation to the actual game).

As Japanese Twitter user Picca noticed, the abstract backgrounds that typically appear in Pokémon battle sequences are absent in the Pokémon XY anime. The background is "real".

Below, you can see a comparison (Pokemon Diamond & Pearl is on your left, and Pokemon XY is on your right):

How Pokémon Battles Are More

Before battles start in XY, there is this animation, which certainly isn't very realistic and looks straight out of the game:

How Pokémon Battles Are More

A variation of the abstract battle background can still be seen in Pokémon XY (For example, I've noticed it when Team Rocket was introduced in the first episode). However, I don't recall seeing the background in battles. I kind of miss it!

今更重大な変更点にきづいたんだけど [Twitter]

To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft.

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Comments

    Ash is still a loser.

    Realism! Now featuring mutant animals coming from balls many times smaller than they are!

    I enjoy seeing their attacks actually MAKE CONTACT with the opponent, instead of them just removing the shot and replacing it with a sudden explosion-y shape effect thingy splash thing.

    I think the word Brian is looking for is "Believable". Pokemon battles have a loose connection to reality, but showing how they affect and interact with the world around them makes it more believable within the constructs of the Pokémon world.

    I heard that the same group that made the Pokemon Origins are the ones behind X and Y series.

      The battles in Origins were just a little too real though. Seeing them literally fighting till they're injured on the brink of death was too much. (At least that's how it seemed to me)

        Personally, I thought that was part of the appeal. Just in the sense that getting bitten, or tackled by a gigantic rock snake or by 1000 volts of electricity would hurt a heck of a lot - rather than just grinning and bearing it as though it were nothing.

          I dunno about that. It's like enjoying realistic effects of being shot by guns in any FPS.

            They have that now. Laser tag that hurts (to different degrees). People do seem to enjoy some aspect of realism

            http://www.gizmodo.com.au/2013/12/how-australias-real-world-zombie-first-person-shooter-will-make-you-feel-pain/

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