I’ll Be Honest, That Head Doesn’t Look Very Comfortable

I’ll Be Honest, That Head Doesn’t Look Very Comfortable

Gavriil Klimov is a concept and 3D artist who has worked for clients like Kojima Productions, Treyarch, Blizzard and Pixar.

You can see more of his work at his personal site and CGHub page.


To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable
I’ll Be Honest, That Head Doesn’t Look Very Comfortable

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