You've nominated. You've voted. Now let's announce Kotaku Australia's PC game of the year!
BioShock Infinite Congrats to Irrational and 2k Games.
2nd Place: XCOM: Enemy Unknown 3rd Place: Battlefield 4
Gone Home This is a tricky one because, almost without exception, I played Indie games on PC exclusively, meaning that my PC game of the year is almost certainly destined to be the same as my Indie/downloadable game of the year.
And that game is Gone Home.
It’s hard to discuss Gone Home without discussing the backlash — some people have been openly hostile towards the game and that’s disappointing. At its root I think the disappointment stems from subverted expectations: players expected one specific thing, but got something else. They got a short, experience that was unfamiliar to folks expecting some sort of haunted house story.
But I think it’s silly to get frustrated with a game because it’s not another, different type of game. Its ability to subvert video game tropes, and to push directly against what we expect from a video game played in the first person is easily its greatest strength — not the writing, which is mostly good but occasionally a bit… less good.
There’s one moment in Gone Home. A light bulb explodes. It makes a noise, then darkness. You, the player, absolutely shit yourself (at least I did). It’s the one solitary moment in the game with a genuine ‘scare’, yet it’s just a blown light bulb — an occurence that can (and most likely will) happen in any domestic space at one point in our lives. It’s a perfect moment that simultaneously plays to and against the haunted mansion tropes that Gone Home subverts so well. Soon you realise the blown light bulb is not scary. There is no monster in the closet. There are no ghosts. Just a blown lightbulb. Another sign of domesticity, another sign that you’re simply in a regular house, with all the stories that store up in the furniture when human beings live together in the same space for a certain amount of time.
Runners Up: Papers Please, The Stanley Parable