I’ve played Super Mario 64 before. Maybe you have too — but you’ve probably never played it as a horrific corrupted hellscape, like it appears in this glitch run of the game by vinesauce.
I like to imagine this is what Mario might’ve been like if the development team was on shrooms, though.
[Vinesauce] Vinny – Mario 64 Corruptions [Vinesauce]
Comments
4 responses to “Super Mario 64 As A Glitchy Nightmare”
Okay, Patricia. Okay.
Exactly. This would be more like if they took bath salts.
Man, the helicopter doesn’t even LAND there anymore! I mean, that’s what the cauliflower’s for!
I’ve seen quite a few people tripping on them, but not this guy…you know a link? :p
yeaaaahhh.. this was me trying to run n64emu on my 8mb intel i740 and pentium 150!! hahaha and at a whole 7fps!! shit graphics card have come a long way… my mate had a 16mb voodoo 2 and was getting a good 25-30fps… but it was more the fact that we were emulating a n64 game that was cool. ahhh the good ol’ days lol.
Reminds me a lot of the catridge tilting for nWo/WCW Revenge.
Ends up just becoming a DBZ fight…