What's happened in the business of video games this past week ... STAT | $US200 million -- The total amount of money that's gone towards game projects on the crowdfunding website since the beginning; games account for 22 per cent of all projects.
QUOTE | "We don't think it is out of the question that the title could wind up comparing down 20 per cent to 25 per cent year-over-year [to Black Ops II]." -- Cowen & Company analyst Doug Creutz on the sharp decline in the Call of Duty franchise being exhibited this year with Ghosts.
STAT | $US5.1 million -- The amount of money generated in the first 24 hours of the early access version of Dean Hall's game DayZ.
QUOTE | "[A] title is less likely to succeed on brand power alone." -- EEDAR analyst Jesse Divnich on how the correlation between sales and review scores actually weakens over a console's life.
STAT | 34,000 -- The number of hack attacks on gamers per day on average, according to security firm Kaspersky Lab, which says attacks have increased with the launches of PS4 and Xbox One.
QUOTE | "As indies we should be fighting to get everybody the best deal." -- Vlambeer's Rami Ismail, of Ridiculous Fishing fame, on the controversial simultaneous launch rule for Xbox One's indies.
QUOTE | "For us, this holiday with the Wii U, the target is parents and their kids." -- Nintendo of America boss Reggie Fils-Aime on how the marketing has ramped up on Wii U, but specifically for the family friendly demographic as opposed to the hardcore.
QUOTE | "I never would have imagined the passionate response and the record breaking sales that we have achieved." -- PlayStation 4 chief architect Mark Cerny on the incredible response Sony has seen to its new console as he accepts a Person of the Year award.
QUOTE | "I think they are manipulative, evil and anti-consumer." -- Camouflaj's Ryan Payton, who just launched iOS game Republique as an episodic title, on why his studio doesn't like the free-to-play business model one bit.
QUOTE | "No one cares about visual fidelity anymore." -- Newly hired head of worldwide publishing at Oculus, David De Martini (longtime EA exec), on fundamentally changing gaming and why he was drawn to the VR firm.