This Week In The Business: Worth The Paper It’s Printed On

This Week In The Business: Worth The Paper It’s Printed On

What’s happened in the business of video games this past week …

QUOTE | “I have to tell you — it doesn’t affect what we do … 100,000 signatures doesn’t mean 100,000 sales.” — Nintendo of America president Reggie Fils-Aime, on fan petitions and campaigns trying to get certain games made.

QUOTE | “I don’t know why Iwata is still employed.” — Wedbush Securities analyst Michael Pachter, on Nintendo’s failure to bring old games to mobile and the “underwhelming” sales of the Wii U.

QUOTE | “I don’t think backwards compatibility affects consumers at all.” — Take-Two CEO Strauss Zelnick, on why they don’t see lack of backwards compatibility as a problem with next-gen consoles.

QUOTE | “We’re not the greedy bastards here.” — Anton Yudintsev, CEO of Gaijin Entertainment, on why their free-to-play game War Thunder is a better economic model than a game like Call of Duty.

QUOTE | “There’s no substitute for the experience of just watching players play your game … it is simultaneously the most enlightening, humbling, frustrating, and horrifying thing you can do, and everyone should do it all the time.” — Ubisoft Toronto game designer James Everett, on making a sequel to an existing franchise.

QUOTE | “I think we’ve yet to see the real value of the second screen idea.” — Epic VP Mark Rein, on SmartGlass and companion apps for console games.

QUOTE | “My fear is that metrics are used to turn people into data just because they’re much more tractable than actually dealing with real humans.” — Ph.D researcher Jen Whitson, on the dangers of data-driven design.

QUOTE | “I’ll be amazed if they get to ‘niche.’” — Paul Johnson, managing director at Rubicon, along with other developers on add-on controllers for mobile phones and why they are unlikely to change the market.

QUOTE | “I think that three [or four] years from now they’re going to be under some fairly stiff competition for the living room.” — EA CEO Andrew Wilson, on Sony and Microsoft facing competition from Apple, Google and others.

QUOTE | “F2P is where the big money is now… if you’re new to school, that might not be the best playground for you.” — Frogmind COO Teemu Mäki-Patola, developers of Badland, on why giving away your game is hard.

This Week in the Business courtesy of GamesIndustry International
Image by SurrPhoto [Shutterstock]


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