What Was Your Proudest Gaming Achievement Of 2013?

There’s a definite sense of pride that comes with playing a game well, whether it’s scoring a crucial goal, hitting a particular score or simply making your way through an enjoyable narrative. Which gaming moment stood out the most for you in 2013?

As gamers, we play for the fun — and sometimes the frustration, which in itself can be fun — of games, and the sense of satisfaction that comes from those experiences.

But which one stood out for you in 2013?

This shouldn’t be limited to games of 2013, because, let’s face it, the “best of 2013” list is, by now, not just done and dusted, but most likely being sprayed with toxins by the local council to stop it spreading further.

Indeed, my own proudest gaming moment isn’t from a game from 2013. Or even 2003. Or 1993, for that matter.

I’ve got to go all the way back to 1986 for my proudest gaming moment, which means it’s sat in my pile of shame for quite some time now.

Some time back — I don’t even think it was this year — I got the idea to play through all the Legend Of Zelda games in release chronological order. I’m aware that the historical order is all kinds of messed up, so the order of release seemed to make the most sense.

Then I hit a problem.

The Legend Of Zelda — the 1986 NES original — isn’t exactly the friendliest game to ease yourself into the series with.

Everything is brutal and bleak, a design factor that at the time had to do with the limitations of the technology, but in the modern context one that makes for a rather lonely and isolated experience.

So I’d start The Legend Of Zelda, go through a few dungeons… and then stop.

2013, though, was the year where I decided that enough was enough, and I sat down and in a solid few sessions of gaming made my way through The Legend Of Zelda, completing every dungeon and taking notes along the way.

That sense of isolation now pervades the game, and while it does lay down the framework that all the following Zelda games work through, it does so in a way that gives off a distinctly different emotional vibe.

I was happy when I finished the excellent Link Between Worlds, but rather melancholy when finishing The Legend Of Zelda, if only because it’s a game that feels like Link’s stuck not in Shigeru Miyamoto’s imagined world of friendly nature, but instead in a hostile and isolated world of danger.

It’s not a game that helps you along the way; it’s a game that cheerfully kills you, sends you in the wrong directions and leaves you back at the starting point time after time. It was a grind, but it was a grind that very quickly consumed all my gaming time until it was done and dusted.

That’s why finishing The Legend Of Zelda is my proudest gaming acheivement of 2013. What’s yours?


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