The rising costs of AAA development are no secret and even games that appear successful to us outsiders can internally be seen as failures for not hitting (sometimes ludicrous) sales projections. Crystal Dynamics' Tomb Raider reboot is one such game that didn't quite reach publisher Square Enix's sales expectations. Well, that is until late last year.
Speaking with Eurogamer's Tom Phillips, executive producer Scot Amos revealed that Tomb Raider "crossed the line of profitability" at the end of 2013.
Even with the financial side looking dubious, Amos says the Square Enix never lost confidence in the developer, with resources for the sequel always forthcoming:
"As a franchise, Square Enix is clearly invested in us ... They already let us get kickstarted on a sequel and they backed us with this [the game's upcoming Definitive Edition].
"They've always been behind us, regardless of maybe what was said or how it was said in the press, and certainly at the end of the year we've actually gone over expectations because we've managed to get profitability back."
It's becoming very clear that not every game can be a Grand Theft Auto, breaking even within weeks of going on sale, and publishers might just have to accept that some titles will require more time to make good on their investment.