Finally! The wait, it seems, is over. Nintendo announced today that it plans to bring DS games to the Wii U’s Virtual Console.
Details are scant, but Nintendo president Satoru Iwata explained that getting DS games, with their dual screen gameplay, on the Wii U GamePad has created a hurdle.
However, here you can see an image Nintendo created for the presentation, which might better explain how DS games will look on the GamePad:
Nintendo did not provide specifics as to when DS games will hit the Wii U’s Virtual Console, nor did it announce whether or not DS Games are planned for the 3DS Virtual Console.
2014年1月30日(木) 経営方針説明会 / 第3四半期決算説明会 [任天堂]
Comments
17 responses to “DS Games Are Coming To The Wii U’s Virtual Console”
Details are scant, but Nintendo president Satoru Iwata explained that getting DS games, with their dual screen gameplay, on the Wii U GamePad has created a hurdle.
I might be bringing up the elephant in the room but wouldn’t the idea of a console with a hand held screen “and” a television screen (re: two separate screens) lend itself well to “DS games with their dual screen gameplay”?
That said, HUZZAH! AND LET WINE AND TASTY SNACKS FALL FROM THE HEAVENS FOR ALL INVOLVED IN THIS MOST GLORIOUS OF IDEAS. And release the Ace Attorney series on 3DS virtual console already
I’d assume that trying to look back and forth between your gamepad and tv would be a bit difficult. I was reading a “Top 7 reasons why DS games on Wii U is dumb” list. It was a terrible list full of terrible reasoning… Except for one point. Games like The World Ends With You would be difficult to play as you NEED to focus on both screens. I’d also see games like the DS zelda games being hard to play with the screens so far apart.
Perhaps there will be an option to have both screens squished onto the gamepad.
They might, but that was in reply to the thought of using the TV as a separate screen.
Isn’t that basically what’s shown in the image in the article (I think it’s that Brain Training game)? The 2 screens squished side by side onto the Wii U pad.
That’s for a “book-style” DS game though, where you hold the unit rotated by 90º. I don’t know that regular DS games would fit on the screen with their regular orientation.
Maybe they’d split it vertically and put borders down the sides if necessary? Off the top of my head I can’t think of how big the Wii U pad’s screen is in relation to the DS screens, so I’m not sure if that would make them too small.
There’s also that one part in Zelda Phantom Hourglass where you have to close the DS to continue (the idea being that you transfer a symbol on to your by pressing the two screens together) – to get past it on the 2ds I think you have to put it into sleep mode, which makes no sense, but at least makes it playable.
..Yeah yeah we’ll see. I’m still waiting for Gamecube VC games.
That and N64. What I’m not looking forward to is the pricing for them. Snes games are over $10AU…. so what will they charge for the newer console games?
I’d say easily $20 – $25 at least. Didn’t N64 games on the Wii VC cost 1800 Nintendo Points ($18). You can guarantee that price will be up for adding gamepad compatibility.
I’m still waiting for a real 3D Mario like Mario64/Sunshine.
Interesting. But if the top screen is on the TV that’s going to be a super pixelated grainy picture.
From the picture of Brain Training, the images are side by side – not ideal (and for some games it would look odd) but looks managable
Can we get more stuff on the 3DS Virtual Console too? Surely the 3DS is at least capable of running SNES games..
I’m guessing the issue is related to upscaling DS graphics onto a larger screen. They had the same problems with other VC games.
The wait is over?
I’m waiting for SNES and GBA games on the 3DS, and N64 and Gamecube games on the WiiU. I can still play DS games on a modern console – the 3DS, grrr!