Now That's An Impressive Boss Monster, Guild Wars 2

Now That's An Impressive Boss Monster, Guild Wars 2

The living story that ran through 2013 in Guild Wars 2 escalates in 2014, as the arch-villain Scarlet Briar unleashes a massive mechanical monstrosity on the unsuspecting denizens of Tyria. Meet the Twisted Marionette.

Unimpressed? Perhaps some perspective will help.

Now That's An Impressive Boss Monster, Guild Wars 2

Those little colourful specks on the ground are players. They're going to have to team up to take her down, and that's a long way down.

The Twisted Marionette won't be the only major monster in the January 21 "Origins of Madness" update to Guild Wars 2 -- there'll also be some sort of Great Jungle Wurm rampaging along the Bloodtide Coast.

Now That's An Impressive Boss Monster, Guild Wars 2

But he's nowhere near as impressive. I might just have to reinstall Guild Wars 2 for this event.

Now That's An Impressive Boss Monster, Guild Wars 2
Now That's An Impressive Boss Monster, Guild Wars 2
Now That's An Impressive Boss Monster, Guild Wars 2

Comments

    I missed the initial Zerg rush in GW2. Therefore all my toons are way behind in ghost town areas and anything rewarding requires grouping with all of no one around.

      I feel you on that.

      Guild Wars 2 could definitely use some kind of cross-realm zoning/underflow servers to keep a lot of the zones feeling active while you level. Only problem is this would likely mean a rework of how all the world bosses work, which could be an issue.

    How's GW2 work? Are there health bars and targeting like WoW or what?

      there's still stat based progression and bars, but it's less targeting, and more positional based attacks and aiming.

      It's still very much press 1 to do attack x, press 2 to do attack y.

      I played it for a month or so and got a toon to max level, got him kitted out in a full set of one of the legendary dungeon armor and haven't played since.

      If you want something more action based then make yourself an Alchemist character. There are a ton of abilities that need actual aiming like grenades, mines and flamethrowers, plus placing turrets in strategic areas.

    Man, it's things like this that makes me want to get back into the game. It IS a great game, but I just don't know - most of my friends have moved on from it. Still in a pretty active Aussie guild though, but starting out again is a little crappy.

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