Announced earlier this week, the Steam version of Resident Evil 4 is atonement for the god-awful Windows port released in 2007. Capcom’s released some comparison shots showing off how much better the game looks when the textures don’t look like they were painted with mud.
According to a post on Capcom’s Unity blog, the SD textures will still be in place when the Steam version of one of the best Resident Evil games drops on February 28, giving players the ability to switch between them on the fly. I’m guessing that’s a feature that will only be used once for the novelty value, because ugh.
Oddly enough, some of the SD textures seem to feature a little more detail than the HD ones. Check out this fence, for instance. The SD version features all of these nifty little scuff marks, like something’s been scratching at the wood.
Here’s a couple full shots to give you a better idea of the difference.
Capcom also released a couple of shots showing the game running at 2560×1600 resolution, for those of you with ridiculous monitors.
Redemption. It’s so pretty.
Comments
10 responses to “Resident Evil 4 PC Looks So Much Better In HD”
Pretty sure the 3rd label is the wrong way around
That’s just it, it’s not. Putting hd diffuse textures in a game whilst not introducing more advanced shaders just makes a game that looks incredibly flat.
Yeahhh I’m kinda of getting that flat vibe a little here
Just crazy bump the shit out of that, and youre done!
I don’t see that much of a difference. I mean all they’re doing is swapping low-res textures with high-res ones… Is that tree even bump-mapped?
I’d rather play it on GameCube.
I like the Gamecube one the best. Controls work beautifully. Though HD PS3 version is pretty good too.
Grabbed it on Wii and found it really good. I was able to fully beat all the single stage mission things (whatever they were called) that I couldn’t on GCN.
I really wouldn’t call the ‘HD textures’ much of a selling point. It’s almost a decade old game with assets designed around a console that’s now two generations old. There might be subtle differences here and there that make it look cleaner overall, but nothing to write an article on. The fact that the FPS cap has been raised from 30 to 60 (for the first time) is much more important and will always make a game look substantially smoother. The game will now also have proper widescreen support, not chunky black bars along the top and bottom of the screen. And although the Gamecube version was amazing back in it’s day, I’m sure that if you take everything from this newest edition and play it side by side against it’s 2005 release (even running on a HD TV with component cables), the differences should be fairly obvious. I know the original PC port should have been done this way to begin with, and I know all the upgrades don’t reinvent the game itself … but better is still better, and that’s exactly what this version is going to be.
Biggest waste of resources. It’s barely noticeable.