Sonic & All-Stars Racing Transformed is available today on iOS and Android, giving mobile gamers a chance to race on land, sea and air as iconic Sega characters like Sonic, Amigo, John and Tim. Is it worth $5? Mostly.
I am a big fan of the console/PC version of Sonic & All-Stars Racing Transformed, so I went into the mobile version with high hopes. Some of them were met. Some were not.
The Good Stuff
Pretty-ish -- The visuals might not be as sharp and vibrant as the console versions, but they'll do.
Controller Support -- Of course Android, but also the new iOS-certified controllers. Using a gamepad is the only way to avoid dealing with the automatic acceleration that's mandatory for touch screen play.
Online Play -- No one is playing yet, but it's nice to have the option, right?
A Goodly Amount of Racing -- Tournaments, multiplayer, regular timed challenges, career mode -- there's a lot to do for $US4.99. That being said...
The Bad Stuff
In-App Purchases -- For $5, Sonic & All-Stars Racing Transformed only gives players free unlimited access to races on easy difficulty. Anything more has to be paid for via rings or stars.
In the in-game store, along with some very expensive early character unlocks, there's the option to spend $10 to unlock all difficulties forever and ever.
It's good that the option is there. It would be even better if it was mentioned before players dropped $5 on the game. Maybe just give us the option to play $15 up front.
Controller Support -- Controller support while racing is a good thing. Not having controller support in the menus iOS verion) is a bad thing.
Auto Accelerate -- As I mentioned previously, all touch screen or tilt control options auto accelerate. There is no option to change that. Unfortunate.
The Final Word
Sonic & All-Stars Racing Transformed is a lovely port that takes a few wrong turns on the way to the app stores. Nothing that can't be tweaked and patched, and nothing so annoying that a real fan of kart racing shouldn't give it a go.