What's cool about being James Bond? Is it the killing of the people? The shooting of the bad guys in the face with all of the guns? I'd say no. Surely it's the 'being suave' thing? The gadgets. The suits. The being good at poker. The spying. The slick dialogue that makes you look and sound like a hella cool dude.
In an interview with the Official Xbox Magazine, Telltale president Kevin Bruner claimed that his dream project would be a James Bond game. I would very much like Telltale to make that game, because I'm almost 100% sure it would focus on the cool things about being James Bond.
"I'm a giant James Bond fan and I'm always frustrated by games that make him a mass murderer," he said. "He's a super-spy, and that's a different skillset. The films make him less of a mass murderer, and there's not much killing in the books - more spying and intrigue."
In hindsight Goldeneye on the Nintendo 64 was simultaneously the best and worst thing that could ever have happened for the representation of James Bond in video games. It's the best because, obviously, it's one of the greatest games ever made, and probably the best movie licensed game ever made. Bad because, ever since, there's been this constant attempt to tread in its worn footsteps and imitate what came before.
The reality is modern James Bond games probably shouldn't be shooters. Goldeneye was just captured the zeitgeist. Today, right now, I'd much rather play a Telltale-made game filled with snappy dialogue and intrigue than blast faceless goons in the face with a Golden Gun.