The Creator Of Final Fantasy Tactics Wants To Make Another One

The Creator Of Final Fantasy Tactics Wants To Make Another One

Yasumi Matsuno is asking for $US600,000 to make a spiritual successor to Final Fantasy Tactics, and if that sentence doesn't make you giddy, you haven't played Final Fantasy Tactics.

For those of us who have played the legendary strategy-RPG... Pause. Breathe in. This is actually happening. Matsuno, the creator of Vagrant Story, Tactics Ogre, and of course Final Fantasy Tactics, one of the greatest video games ever created, just launched a Kickstarter with a studio called Playdek. They want a bunch of money to make Unsung Story, an RPG they're describing as a "spiritual successor in a storied line of epic tactical RPGs designed by Yasumi Matsuno."


Let's stay sceptical, because there's absolutely nothing here but promises and concept art. But Matsuno is one of the greatest minds in gaming, and the thought of another game in the vein of Final Fantasy Tactics or Tactics Ogre just made me pull out my credit card, even if we might not see this thing for another year and a half.

Check out the Kickstarter for more details on the game. It sounds like everything you'd imagine a Matsuno game to be. Trying not to fall out of my chair.


    Someone remind me next week when it's payday

    $600k isn't a lot for this. He'll probably double it.

    I wonder if Kickstarter will now be more explored in Japan to bypass all the yes men in suits. Most were skeptical at first but with many successful projects, like that Witch movie getting all its funding within the first couple of days, I wonder if it will be a new approach to deliver the games they want to make.

    I must be in the minority with this game.


    After putting away 60+ hours into maximising my party, I was greeted by possibly the worst ending in a narrative I have ever encountered. With all the praise heaped on the title, I thought maybe I encountered a 'bad' ending based on a failed side quest. But no, I was wrong.

    With all the time and effort invested and to be greeted with a conclusion that underwhelming, I swore off gaming for nearly two years.

    Post script: No, not a troll. Curious to hear counter views similar to those heard when someone slags off a great film.

      Pretty typical for a Matsuno game I think. Tactics Ogre and FFXII both go completely stupid at the end too. The rest of the game makes up for it IMO but I think it's a fair criticism.

      Was is the original (otherwise known as war of the lions on psp or psx), advanced or one of the newer spin off?

        The PSP version.

          Really? I loved it, brought back so many memories of the PSX version.

            I had a friend harangue me last week over my refusual to play Dark Souls for the same reason: "You don't play for the ending, you play for the journey". I threw MGS3 back at them saying that it is one of the few games which nails the feeling of fulfilment. We'll see, still have a copy of Tactics Ogre I have yet to play. Might bring me around.

      I actually thought the ending was great. It's not a happy ending, but a fairly realistic one, which I quite like.

      Could you elaborate on your gripe with it, maybe after a spoilers tag? I thought the ending was great.

    *Throws money at screen*
    So much want

    I'm skeptical. I really like Matsuno and his world building and everything, but the staff building this seem to be entirely westerners that don't live in Japan? How is collaboration going to work? Additionally I'm very wary about it because of the complete lack of any character design art. Characters are the lifeblood of an RPG and if the designs are bog standard generic western fantasy then that would put me right off. I have an extremely close mental association between Matsuno's games and the artwork of Akihito Yoshida (due to every Square and Enix-era Matsuno game having his artwork, back to Ogre Battle) and I feel like it wouldn't be one of his games without that.

    I'm a huge fan of SRPGs, but never really liked FFT. I think it was a combination of finding the story relatively generic and dull and mechanics that just felt unfun (challenging mechanics can still be fun eg. Dark Souls). Now, if he was saying Vagrant Story prequel... My wallet would be crying in the corner, empty inside.

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