It’s not often that video game artists make the headlines, but Kenneth Scott made a few this week when he left his post as art director at 343 studios. That’s kind of a big deal for fans because he was in charge of shaping the series’ visual identity.
It’s far from terrible news – his replacement, Sparth, is one of the best sci-fi artists on the planet – but now’s as good a time as any to look back on some of Scott’s fantastic work on the franchise.
While he most recently helped Microsoft put their own stamp on Halo – perhaps most notably changing the game’s colour palette and going for a grittier look to Halo’s human tech – prior to that he’d spent over a decade at id Software, where he’d worked on games like Doom 3 and RAGE. So you’re going to see stuff from them as well.
You can see more of Kenneth’s work at his personal site.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
Comments
6 responses to “Fine Art: The Man Who Helped Change The Look Of Halo”
NFSW? (second form the bottom)
Wow this. Seriously guys?
He’s a talented artist for sure, but I didn’t like the direction he took Halo in. I’m not really a Halo fan (played 3 and 4 only, mostly because I play any co-op game with my brother) , but I was distinctly underwhelmed by the mute colours and “Tron-ness” of Halo 4’s environments.
The design for the Spartans were too alien and the designs for the Prometheans were too alien for the aliens. Also, he made the backgrounds way too clean.
I just love how Kotaku always goes through the extra effort to mark content as NSFW (or kids). It shows just how thoughtful they are about their readers.
No NSFW warning?
He turned Halo from boring looking with fluro lights, to something with actual depth and a coherent visual theme. Sad to see him go.
srsly? We as a society need to get away from being offended about toplessness. It’s not a big deal.