Fine Art: The Man Who Helped Change The Look Of Halo

Fine Art: The Man Who Helped Change The Look Of Halo
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It’s not often that video game artists make the headlines, but Kenneth Scott made a few this week when he left his post as art director at 343 studios. That’s kind of a big deal for fans because he was in charge of shaping the series’ visual identity.

It’s far from terrible news – his replacement, Sparth, is one of the best sci-fi artists on the planet – but now’s as good a time as any to look back on some of Scott’s fantastic work on the franchise.

While he most recently helped Microsoft put their own stamp on Halo – perhaps most notably changing the game’s colour palette and going for a grittier look to Halo’s human tech – prior to that he’d spent over a decade at id Software, where he’d worked on games like Doom 3 and RAGE. So you’re going to see stuff from them as well.

You can see more of Kenneth’s work at his personal site.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.


  • He’s a talented artist for sure, but I didn’t like the direction he took Halo in. I’m not really a Halo fan (played 3 and 4 only, mostly because I play any co-op game with my brother) , but I was distinctly underwhelmed by the mute colours and “Tron-ness” of Halo 4’s environments.

  • The design for the Spartans were too alien and the designs for the Prometheans were too alien for the aliens. Also, he made the backgrounds way too clean.

  • I just love how Kotaku always goes through the extra effort to mark content as NSFW (or kids). It shows just how thoughtful they are about their readers.

  • He turned Halo from boring looking with fluro lights, to something with actual depth and a coherent visual theme. Sad to see him go.

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