The pieces seem to be falling into place. Virtual reality gaming -- once a weird, unworkable feverish nightmarish memory from the 90s -- is slowly becoming something that could legitimately become mainstream. The Steam Box, Oculus Rift and now the connecting piece -- Valve is "days away" from releasing an SDK that provides players with a standardised way of controlling games with VR using the Steam Box.
As reported by the BBC, Valve will debut this SDK at the Steam Dev Days conference in Seattle on January 14-15.
"Steam is in a unique position to be this intermediary between hardware and software and users," said Valve designer Brian Coomer.
"Without that its going to be hard for any device to get any serious traction."
This has always been my one concern with the Oculus Rift. I've been in love with the device from the second I wore the thing, but I -- as a long time gamer -- needed help setting the thing up. What hope would the device have of hitting the mainstream if someone like me didn't find it accessible? This software development kit will hopefully make that process easier, and help give the Rift the best chance possible of gaining a large audience.
And its connection to the Steam Box -- that can only be positive. In my opinion, the Oculus Rift belongs in the living room. It belongs in that space. At least, that's where I want to be engaging with it. I've always sort of hoped that the device would ship as some sort of standalone thing, but a Steam Box with a VR settings built in may be the perfect solution. If the Rift guys were to create their own Steam Box that sold with the Rift? It's over man. It's all over.