Today brings news that Assassin’s Creed and Rayman mega-publisher Ubisoft will be crafting a version of Tetris to the PlayStation 4 and Xbox One. A next-gen Tetris needs some next-gen features, right?
We ask you, the Kotaku reader, to suggest the best possible cutting-edge features from modern gaming that should be added to Tetris.
We don’t know what Ubisoft itself is planning. All we’ve got to go by is this:
“We welcome Ubisoft to the Tetris family. I am 100% sure they will develop one of the best versions of the Tetris game ever,” said Henk B. Rogers, managing director of The TetrisCompany, LLC.
“We’re very excited to start working with this world-renowned brand, and can’t wait to combine Ubisoft’s expertise and all the capacities of next-gen consoles to create an exciting new Tetris experience for fans,” added Yves Guillemot, Ubisoft co-founder and CEO.
Oh, and before you get too clever, please be aware that EA already introduced some modern touches to the Tetris in 2012:
NOW JOIN THE ONE-TOUCH REVOLUTION IN HD! Experience the NEW Tetris® game on the big screen of your iPad! It’s the Tetris® game, re-imagined — and better than ever!
CHECK OUT THESE RADICAL NEW FEATURES:
ONE-TOUCH MARATHON MODE — Feel the power of this revolutionary new way to play the Tetris® game. Craft the perfect strategy and stack Tetriminos with the tap of a finger. You’ll have a few options, so choose wisely!
TETRIS® GALAXY — Try this new multi-level mode! Clear to the core as you drop each Tetrimino with split-second intensity. And use power-ups to transform the blockade below!
TETRIS® LOG — Challenge your friends and show off your skills in Origin.
TETRIS® RANK — Keep a tally of every line you’ve ever cleared.
JOIN THE T-CLUB TO ACCELERATE YOUR EXPERIENCE!
Gain an advantage with an optional T-Club membership and earn 15% more T-Coins and lines with every game. Spend those extra coins on Power-ups and elevate your rank with awesome 5-star scores! Also, as a T-Club member, you can earn T-Coins in each Marathon mode. You’ll even get discounts on new galaxies and Tetris® music!
OK? So other than that, what should Ubisoft do for next-gen Tetris? Tell us, please.
Comments
14 responses to “What A Next-Gen Tetris Should Look Like”
Long piece will be Day 1 DLC
Uplay Passport. Microtransactions. Kinect integration. Twitch streaming.
Youve used up all your blocks, wait 30 minutes to get 1 more block, or pay 10 in-store credits for 30 more.
If you lose your connection to Ubisoft’s servers blocks will stop dropping until your connection is restored.
Why cant it just look and play like Tetris? Ill be happy with that
maybe they should force people to wait 20-30 seconds every now and then to try and log into the horrendous UPlay application? that would be FUN !
Or they could announce it and then delay it by 12-24 months.
how about locking basic single player content behind a online wall?
they could also make it so that special “social” blocks will appear that you automatically share with your friends.
and then a few months later tweak it so it take over 100 hours of play for the social blocks to appear.
…or they could just make Tetris… i would really actually like that.
I still dust off my original gameboy for a cheeky game of tetris now and then
PARTICLE EFFECTS!
PAY TO CONTINUE!
UNLOCKABLE BLOCK SKINS!
Pay to Continue WAS a common thing in gaming though
The subsurface mapping on the J piece will be a thing to behold
What? No mention of Tetris Blitz? With all its micro transaction glory?
The ‘free’ game is damn expensive to play!
If it has a TetriNET-alike multi player mode, I’ll be happy.
http://images.eurogamer.net/modojo.com/features/69/tetrisgb1.jpg
is what a next get tetris should look like, it is all it needs to look like for it to be as addictive a game as it is. The problem is that they couldn’t then charge $100 for it
Versus multiplayer in which you have to choose the next block for your opponent, whilst simultaneously defending (slotting) against the blocks they’ve sent against you.
So, has EA lost the Hasbro licence? Or just the Tetris licence?
I’m betting that it’s going to be one or all of:
– You can only drop a certain number of blocks based on an energy meter which you can pay to refill or get friends to donate energy.
– You play a grizzled, bald space tetronimo that has to save his blocky friends from marauding aliens in a “visceral” experience.
– If you can’t make a line, you can press a button that solves it for you and then lets you play the game as a series of Quick Time(r) Events.
On a less tongue in cheek note, I wouldn’t be surprised to see a Puzzle Quest style game using Tetris variants.