Well this is an interesting idea that speaks to the heart of the damsel in distress trope: what the hell does Zelda do when she's waiting for Link to save Hyrule? Most of the time she's locked up in some sort of contraption, or frozen in a crystal or somethng, but in a Link to the Past there is a period of time where she just sort of waits in the Sanctuary doing nothing. Or so we thought...
Adventures of Zelda is a game about what Zelda does in the period of time when she's just sort of standing in one spot waiting for Link to do stuff.
Described as a 're-imagining' of A Link to the Past, creator Stacey Mason calls Adventures of Zelda an "interactive art experience" that "examines the role of women in games and the game industry through its protagonist’s unfulfilled desires".
You can find out more about the project (and Stacey's other work) at her website.