Community Review: Titanfall Beta

I don’t think I can remember a Beta that’s had as much of an impact as the Titanfall beta. Everyone, it seems, is playing it. Everyone has a copy. How are you finding it?

I had a busy weekend, but still managed to squeeze in a handful of games and I’ve come to this conclusion: Titanfall is the perfect game for people who used to love Call of Duty and are now a little sick of Call of Duty. Yes, that’s pretty much everyone who plays games. Yes, that is meant to be a compliment.

The beautiful thing about Titanfall is that it takes everything that Call of Duty gets right (let’s be honest, pretty much everything — the core shooting, the pace, the responsiveness) and actively decimates everything that we’ve grown to dislike about the series: hubris, repetition, the same old shit.

Imagine someone decided to completely reinvent FIFA and every five minutes a giant robot Pele decided to parachute in from the sky, bursts the ball, and then spend the remaining 20 minutes chasing a dwarf Lionel Messi around the pitch. That’s sort of what Titanfall does: it takes something comfortable and familiar then obliterates it with — gasp — some actual new ideas about how things should be done.

As gamers we rarely get to interact with something new that arrives seemingly perfectly formed. Almost like a Titan itself. Titanfall just sort of fell from the sky and landed on our laps like — BOOM. Here I am. Play me. Love me. It’s a multiplayer game, of course, so the flaws and cracks might still appear with time but, for now, it feels like we have something special on our hands here.


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