Drones Are Mapping The Entire Planet (For A Video Game)

ReROLL isn't like most survival games. For one, it uses drones — the machines map out the games' world using real-world map data. Which is to say, the open world you'll be exploring in-game is some of the terrain you'll find in the real world.

Beyond that, the weather and temperature are pulled from the real world too - so if its snowing in Toronto in real life, it'll be snowing in Toronto in the game, too. It doesn't sound like society will match ours, though — that's why you have to scavenge, craft and survive. Also, there are mutants for some reason. Hey, it's a (PC) video game. Naturally, there will be other humans you have to watch out for too — and like other survival games, it may just happen that other survivors are the thing you have to fear the most.

The game is being developed by ex-Ubisoft developers who have worked on games like Assassin's Creed and Far Cry. The game won't start out having the entire planet, since mapping it all out takes time — but this ensures that the developers will be able to give players a steady stream of new locales/content.

You can read more about how the gameplay will work — including skill systems, crafting, exploration and more — here, and contribute to the game's crowdfunding effort here.


    So long as they don't do it in person. That could result in jail time for a year.

    Amazing - until you realise it is a cheap isometric game, halfway through the video that doesn't at all need environmental mapping.

    And the claim they will singlehandedly map the entire earth "1 square-kilometre at a time" is one of the most ridiculous claims I have heard in a long while.

    Next-generation confidence tricksters who want your money. Avoid like the plague!

      You make a good point. However, you must remember that the footage shown would be the earliest of pre-pre-pre-alpha gameplay. If they can pull it off, I've found my new DayZ.

      I for one, think that mapping our beautiful planet "one square km at a time" although very detailed, will take them - according to my maths, and going off ONE minute per square km - approximately...16 years and nine weeks to complete. That's not including the time to create the rest of the game's elements.

      She'll be a big one...

        Wouldn't it be easier to licence Google Earth map data?

        Yeah but you are forgetting: 71% is water - no need to map that. And Antarctica won't need mapping either, as it is always changing, too cold to survive to start with, and it's larger than Europe. So there you go, you only have 20% left of what needs to be mapped. That's just over 3 years. I like it.

    So they pride themselves on mapping the globe yet at 0:21 they claim that Australia's 12 apostles (great ocean road) are somewhere in Europe? Ripped off

    I was so goddamn excited by the ideas and technology shown in the video and then they destroyed my hopes and dreams by revealing... Isometric gameplay. Why would you waste such futuristic technology on a TOP DOWN BLOODY GAME. I hope they either reconsider their decision or release/work with other people to get this technology into other developers hands.

    But seriously though, they don't have a working game yet or even a prototype, so their pitch is entirely built on the idea that they are going to 3d scan the whole planet. I don't want to be too cynical but they seem to be dramatically underestimating just how damn big the world is. I can imagine this project either burning out before it even reaches the game development stage, or they'll have to scale the project right back to maybe 10% of the planet (which in itself still sounds like a ridiculously huge task).

    Woah. Going back to that 'dream game' article...I think now more than anything, I'd love a to scale, open Earth world to roam around in a GTAesque manner, but with added super powers for teleportation/super speed flying, jumping, etc. Next stop, space.

    I really like the idea what they want, and I am seriously considering funding them. Even if they only map 20 or 50 square KM per scenario - that's still an impressive area to play in.

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