14 Things You Might Not Know About The Kingdom Hearts Franchise

Kingdom Hearts 3 isn't dropping anytime soon — why not take some time to brush up on some Kingdom Hearts franchise trivia while you wait?

Here's a Did You Know Gaming video focusing on Kingdom Hearts, walking us through all sorts of factoids about the franchise. Do you know, for example, what (or who) Sora's design takes inspiration from? Or what unused Disney levels have been found in the franchises' codes over the years? Actually, there are a ton of unused assets in the code, it's kind of fascinating.

Plenty of cool stuff in here, some of which you might know, some of which you might not. Enjoy!

Kingdom Hearts - Did You Know Gaming? Feat. Yuriofwind [DYKGaming]


    Wait, What? All the assets lost for the original Kingdom Hearts? Couldn't they you know, just get all those assets/textures from any old Kingdom Hearts PSone disc?

    Last edited 04/02/14 3:34 pm

      I think they were referring to the HD masters the artists would've done before they were downsized to fit the PS2. If they had those the HD rerelease would've been a lot easier.

      PSone version... nice. though i think the would prefer the textures from my shiny PS2 version.

      Computers only read data in machine code, whereas when software is created, it is done so in a manner which is more easily understandable by humans. This is in the form of a programming language. This source code is "compiled" in which the programming language code is interpreted and output as low level machine code. [Sorry if this sounds patronising, but just giving a basis for the rest of the explanation].
      The important part to note about this process is that it is unidirectional. The information in the source code is lost during the compilation. You can decompile, but it will not be in the original form, and will be missing a lot of the program structure [and comments!]

      The same goes for assets, too!
      While textures, granted, are generally easy to extract from a disc, any 3D assets are compiled as well. This includes the model, skeleton data, animation data, plus a whole heap of other data which makes it all work in game [hitboxes, damage models, where items are held etc..].
      Once again, you *can* decompile the model data , but it will not contain all of the extra information which makes it easy to manipulate in the content creation tools.

      An analogy which may illustrate this concept further.
      Take a car, and imagine that at the factory they have the blueprints which contains all of the information about how that car is made. Measurements, electrical diagrams, how each part goes together. The instructions for the robots to create the shape of each panel and part.
      You make the car. Then destroy the blueprints.

      You now have the completed car. But do you have the information on how to quickly build another one?

    These Did You Know guys are awesome, I highly recommend their other videos if you enjoyed this one.

    Last edited 06/02/14 9:40 am

    Til this day I cant believe a company like Disney would collaborate with a Japanese game developer in this way.

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