If Dark Souls Were A 16-Bit Platformer

If Dark Souls Were A 16-Bit Platformer

Artist Dave Rapoza took Dark Souls and reimagined it as a 2D platformer from the 16-bit era, and man I can already see that health bar dropping like a fly.

Besides Castlevania, it kind of reminds me of the boss fights of ActRaiser on the SNES. Those were the nineties equivalent to Dark Souls‘ more unforgiving moments.

Dark Souls by Dave Rapoza [Blogspot, via r/darksouls]


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