The Last Of Us: Left Behind: The Kotaku Review

The Last of Us: Left Behind: The Kotaku Review

I've never played anything quite like The Last of Us: Left Behind. Oh, something like it might exist, out there in the hidden corners of video game-land. I've just never seen it.

Let's cut to the chase.

Go play it. We can talk spoilers next week.

But OK, OK. If you really want a full review, read on. Spoilers for The Last of Us and some minor spoilers for Left Behind follow.

Left Behind is a downloadable expansion for the widely loved (and Kotaku Game of the Year-winning) PS3 game The Last of Us. It's out today. If you, like so many others, got caught up in the story of Joel and Ellie, of the infection and the survivors and the moved-on world, then it's been made just for you.

How do you make a downloadable add-on for a game like The Last of Us? How do you continue a story that ended so well? Maybe you go back to the beginning. It's a fitting approach, seeing as how The Last of Us ended with the beginning -- there at the story's end, Ellie finally revealed to Joel how she was bitten and what kept her going over the course of their journey:

"Back in Boston, back when I was bitten… I wasn't alone. My best friend was there, and she got bit too. We didn't know what to do. So she says, 'Let's just wait it out, y'know, we can be all poetic and just lose our minds together.'

I'm still waiting for my turn. Her name was Riley, and she was the first to die."

Left Behind tells the story of Riley and Ellie on that fateful day in Boston. It picks up a chunk of time after the end of American Dreams, the terrific prequel comic co-authored by The Last of Us writer Neil Druckmann and comics artist Faith Erin Hicks. (While the new story stands on its own, I strongly suggest reading American Dreams before playing Left Behind.)

Earlier this week I asked Druckmann what the title "Left Behind" actually refers to. He said there was no definitive answer, but laid out a few possibilities: The idea of Ellie leaving Riley behind, or possibly Ellie's fear of leaving Joel behind. However, the one he says he believes the most is the idea of leaving your childhood behind. "The idea that there's no going back after this," he said. "This is a turn for Ellie; after this event [she becomes] the Ellie you know from the main journey."

Left Behind takes place at a shopping mall -- well, two shopping malls, actually. It's framed as a split-timeline story, with the present-day story picking up immediately after Joel is impaled at the university in the main game. Joel has been direly wounded and Ellie must leave him, unconscious and slowly dying, to scavenge medical supplies from a snow-covered shopping center nearby.

The Last of Us: Left Behind: The Kotaku Review

While Ellie sneaks and scrounges, the narrative periodically flashes back to an earlier, more peaceful time in her life. It's summer in Boston, before she met Marlene, Joel and Tess. Riley has abruptly returned after leaving Ellie alone for months with no warning or explanation. After some prodding from Riley, the two sneak out of Ellie's military school and explore a deserted mall, all the while cautiously attempting to repair their dented friendship.

As they make their way through the abandoned mall, the two girls goof around, stopping off in stores to peruse the merchandise, trading riddles and jokes, and reminiscing on times past. Their playful teenage hijinks include some of the story's most lovely surprises. It's so rare for a video game to allow us to simply play in the way that Riley and Ellie do in Left Behind. (That something that comes so naturally in the real world could be so seemingly difficult to re-create in a medium dedicated to playfulness!) The fact that Left Behind accomplishes the feat so regularly is remarkable. There is so much joy here.

The split-narrative framing is a clever way to allow Ellie -- who, after all, only learned the art of combat under Joel -- to kick arse from time to time while still focusing the story on her comparatively peaceful life in Boston. Combat is sparse even in the present-day parts of Left Behind, but the mix feels good. Notably, several encounters have Ellie squaring off against hunters and infected at the same time, playing the two off of one another. The concept isn't as fleshed-out as it might have been, but it's still a refreshing evolution of the combat in the main game.

The flashbacks and flash-forwards bounce off of one another with a consistently well-tuned rhythm, and the contrast between the two serves an important narrative function. Ellie's relationship with Riley takes on a new layer when viewed as a parallel to her very different relationship with Joel. Each time the sticky Boston summer cuts to the hopeless Colorado winter, the similarities -- and differences -- between Ellie's two sets of circumstances receive an emphatic underline.

Ashley Johnson remains excellent in her role as Ellie. Thanks largely to her performance (and to the animation and mo-cap wizards at Naughty Dog), I've become utterly convinced by the character. Ellie easily carries Left Behind, as I'm sure she could easily carry a much longer game. As she self-consciously talks to herself and warily questions her friends, I don't hear an actor playing a role, I hear… well, I hear Ellie. Riley's actor Yaani King proves a fine match for Johnson, and their duet over the course of Left Behind illuminates the quiet corners of a friendship with great nuance and humour.

The entirety of Left Behind has been crafted with an exceptional degree of care and attention to detail, and it's extremely well-paced. Comparatively brief though it may be, the DLC manages to fit more peaks, valleys, and meaningful moments into its brief runtime than most mainstream games can manage in a dozen or more hours. In some ways even more so than The Last of Us itself, Left Behind feels like the work of creators unafraid to challenge themselves and stretch out, to see what new joys and sorrows they can conjure.

There is much more to say about Left Behind. Of course there is. For now: The Last of Us: Left Behind is beautiful. Play it. Take your time. We won't see anything like it for a good long while.


Comments

    Personally, I want to see a sequel to The Last of Us, I'd love one that flips the tables and has us hunt Joel and Ellie. Joel is only right from a certain point of view, a very selfish one at that. However, a justifiable selfish one. I'd love to see Naughty Dog approach the story from a completely new perspective and have someone else hunt them, trying to save mankind.

      I kinda want to see a story about Ish (the sewer rat), whilst at the same time I don't (because the story is told so well through notes).

      After Joel killed the doctors/scientists and Marlene while rescuing Ellie at the end of TLOU, I'm not sure the expertise exists to create a vaccine anymore even if the Fireflies did get manage to find Ellie.

      I absolutely love this game - easily my game of the generation, and right up there with my favourite games of all time. But it's kind of for that reason I'd rather they left it stand as it is. Left Behind is a nice way to revisit that world, but I just worry a full-blown sequel couldn't live up to the standard of the original and would somehow end up diluting this world they created by stretching it out over too many games.

      I'm sure they probably will make a sequel, though - the video games industry is notorious for its inability to walk away from anything successful - it has to milk every last dollar from it first before discarding the desiccated husk.

      Last edited 15/02/14 12:26 pm

        It's such a catch 22 isn't it. I want to spend more time in the world Naughty Dog has created, I want to learn more about Ellie and Joel. I am interested to see where their story goes from the end of TLoU.
        But...
        They don't "need" to, and Druckman doesn't seem the type to make a sequel cash in, especially considering the care with which TLoU was crafted. Bleh, I hate a satisfying ending, it makes me want and not want more all at the same time.

          They recently announced they're looking into making a sequel to it due to its massive numbers. C'mon I mean, artistic integrity asides, it made *bank*. A sequel can be made and can be made with purest integrity kept intact. All they have to do is take time and make sure it's not rushed. The belief it doesn't need a sequel can be applied to any and every game, it's just the yearly franchises are turning us off the idea of sequels due to sequelitis. If they take their time, approach it logically, then sure go ahead.

          As for the Fireflies and the expertise, well yeah but then, the information network is down, it's entirely possible someone may upskill themselves with the aid of books etc over a period of time, operating on people, butchering them, to the point where they can 'harvest' Ellie. By utilising some sort of approach like that, one can introduce the ethical question of 'is the end game worth the body count that lay in its wake?'

    Only 2 hours? For $20? Tough sell.

      Similar length as the new MGS. Quality over quantity. If you aren't prepared to pay $20 for great DLC for a great game, then don't.

      If it's anything like the main game, it'll be 2 hours of game followed by 200 hours of it echoing through your mind. That's good value to me!

      The sad thing is, you could be talking about a movie and that reaction is still valid... (ie. Cinema tickets are stupidly expensive these days)

      Last edited 15/02/14 7:44 pm

      I'm fine with the price; it's well worth it and a great addition to the story. It really is a case of quality over quantity, and it sure is quality. I played it on Hard, squeezed in 2 hours 35 minutes, and enjoyed every minute.

    The two girls in the GIF look like creepy puppets.

    I actually didn't even look at the price when I bought this. Having literally just finished it I can say it's more than worth it. It's every bit as good as the main game, and actually brought me closer to tears (not an easy feat, given I'm a cold hearted bastard and I already knew the outcome of both stories). And yeah, it's short (it took me around 3.5 hours on hard, exploring every corner and sucking at the last couple of encounters) but think of it as going to the movies, only infinitely more rewarding.

      Haha, GODDAMN THAT LAST FIGHT IS HARD! I was like "you have GOT to be kidding me, and my gf was stunned at all my brutal deaths :L haha

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