Call it a phenomenon, call it perfect timing, call it great marketing: the Titanfall beta ended last week and, according to Respawn's Community Manager Abbie Heppe, around 2 million players took part. That's a big beta.
At one point last week, it did occur to me that the Titanfall beta may have been more about getting word of the game out to potential customers than actually testing out the game itself.It's pretty close to release -- coming out in two weeks. Realistically, there is very little that can be changed about the game at this stage. It's a brilliant strategy for a game like Titanfall -- a new IP on a new console that's actually a little bit brilliant. Let the people try before they buy.
In that sense, the Titanfall beta was really a little bit like an old school demo, updated for the modern era. Like a level on a demo disc.
But according to Respawn, the team learned plenty for the beta and they plan to apply those learnings before the game's release.
"We found probably 10 real things that we worked on and fixed," Respawn's Jon Shiring told Polygon. "That's 10 things we don't have to find on launch day. We still might find some new things on launch day, but at least those ones are not there anymore."
Now that the Titanfall beta is over, are you missing it? Are you more likely to buy Titanfall as a result of playing it?
What did the Titanfall beta achieve? [Polygon]